Added Gore to the game, plus two charge up moves ( one per stance ) one is a three hit combo slash and the other is a charge move. a new get back to the ground quickly without expending meter jump button move. blood particles and decals, characters now get covered in blood. various other tweaks, toned down the brightness of the effects.. and lots more...
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Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room
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Originally posted by L04D3D View PostAdded Gore to the game, plus two charge up moves ( one per stance ) one is a three hit combo slash and the other is a charge move. a new get back to the ground quickly without expending meter jump button move. blood particles and decals, characters now get covered in blood. various other tweaks, toned down the brightness of the effects.. and lots more...Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room
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Originally posted by Rasped View PostStill working on my first person bomberman game called Hide and Go Boom
A few suggestions.
I am making a guess, did you make the bomb exploring & many other sounds from voice. It totally not working for me. I suggest just go to freesound.rg & grab a few suitable sound then make some small edit. Unless of course, the sounds are just placeholders.
Also, maybe slightly different color or tone to the crates on different high levels, so its easier to orientate.Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room
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Originally posted by DonFrag View Post
My only major critic is he looks too much like Snoopy. I think it makes more sense to have a character that looks more distinctive.Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room
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Originally posted by L04D3D View PostAdded Gore to the game, plus two charge up moves ( one per stance ) one is a three hit combo slash and the other is a charge move. a new get back to the ground quickly without expending meter jump button move. blood particles and decals, characters now get covered in blood. various other tweaks, toned down the brightness of the effects.. and lots more...
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hey update, particle lights, improved gore, vastly improved enemy a.i ( total rework almost everything from anim blueprints to damage function got updated ), new sound fx ( need a bit of work), improved lighting, loads of tweaks and fixes ( pretty much bug free...only got two that i can think of that need attention )
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Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room
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Something that I am brewing, and experimenting with, in recent weeks.
Video from a bit earlier version (with just one behavior type): https://youtu.be/0ywYooJ9Atk
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Originally posted by Piroman View PostCheck my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room
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Hi firends,
Here is architectural visualization of a country house in the day and night setting and both indoor & outdoor environment. The movie fully prepared and rendered in Unreal Engine 4. The project has a real-time playable demo for normal play and VR which will be introduced a bit later. Tell us your opinions.
Thank you for watching!
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As for myself, a bit of UE4 4K and Photoshop. RIP Paragon.
Last edited by BringTheSalt; 06-05-2018, 10:08 AM.
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