Working on a VR Predator project just for fun. So far I have the cloaking, thermal vision and wrist-blades working.
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Been adding features to the combat in my game
and started work on the next arenasuper early blockout.
One man developer on "We who are about to Die"
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Freelance Illustration & Concept Artist - for hire.
http://jordylakiere.com/
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Still working on my first person bomberman game called Hide and Go BoomEasy weapons in Unreal Engine 4:
Check out Realistic Blueprint Weapons
Currently doing a tutorial series on Vectors and what they are good for.
Please visit Unreal Unscripted
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https://m.youtube.com/watch?v=ihRH_z9y7Y0
flocking birds (blue dots on the screen) the lighting is dark so it’s super tough to see. A first attempt with no rigging just two static meshes.
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On going development of the First Person Shooter Metalshockgame:
METALSHOCK game is a cinematic story driven Doom style first person shooter.
https://youtu.be/borwwQEsla8Last edited by ThomasN; 04-17-2018, 12:25 PM.
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hey all here's a quick mood inspired by readyplayerone oasis game, it's shaped from soul city assets, check my artstation for more picshttps://www.artstation.com/artwork/00Jmy
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This is my first post here in this thread, so I decided to show my game I am designing! This is a video of the Main Character. Right now I am getting mechanics to work on him and am designing what combat will be like. I am hoping to get something working on him in a few weeks! Also I have a thread about them game if you are interested, it is in the video description. Cheers!Sorry, it has been a while since my last video update about The Edge of Aeternity! I will be more frequent with my uploads since summer is coming and classes...
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