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https://www.facebook.com/madhousesoftware
Where sanity is a virtue
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Currently working on a Survival/Strategy called LOPO Island, where your goal is to build a raft to get off the island, while sourcing out food/water and taking care of the enemies that come out at night.
So far i have..
Day/Night Cycle, with spawning enemies that search in your area
hunger/thirst mechanics
Inventory System and currently working on crafting
still working on this day and night, hopefully can get a video up soon!
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Originally posted by Osman View PostSorry for the high-resoltion images, but here's some stuff I've been doing inbetween projects.
(The flag/colors can be changed to whatever color you want in the final version, still very WIP )
Will you add rope/wire to the clips on his arms? Helmet POV is going to look awesome. (The DOF is a nice touch)
Edit: Crossposting from our WIP thread, a playtest video we recorded yesterday playing with a couple of friends:
Attached FilesLast edited by Tom Looman; 12-15-2014, 11:35 PM.Game Developer @ LODZERO - My Twitter | tomlooman.com UE4 samples & tutorials | C++ Survival Game (Open-Source)
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Working on a Turn-Based Shooter Prototype using Blueprints. Got a Dynamically spawning localized grid system for movement and a basic Command UI for movement, firing and end turn. I've also recently replaced the default cameras on the characters with a general RTS style camera. Working on character animations and A.I. Behavior Tree right now.
Here are the latest video and blog updates:
Unreal Engine 4 Dev Update #6: Character switching, Holographic Localized grids & Auto-Activation of UI
Unreal Engine 4 Dev Update #5: HUD based Command UI, Grid based movement system & Dynamically Spawning Grids
Feel free to check out the dev updates and tutorials in my blog: Unreal PossibilitiesLast edited by Stormrage256; 12-16-2014, 12:48 AM.
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Originally posted by Tom Looman View Post
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Originally posted by Stormrage256 View PostReally looking forward to your game man. First time I saw one of your dev videos, the one with shooting grenades to alter the level design, it really blew me away. Are you working on a single player aspect as well, or is it a purely multiplayer shooter?Game Developer @ LODZERO - My Twitter | tomlooman.com UE4 samples & tutorials | C++ Survival Game (Open-Source)
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Small proof of concept for now that C# can be used in UE4.
http://i.imgur.com/IkQJkTK.png
There are several reasons why C# would be easier:
* No header files, or worrying about the wrong include order in a complex project (circular references)
* No memory management needed (if the C++ side is handled correctly)
* Array bounds checking
* Fast compile time
* Automatic serialization
* Less cryptic compile errors
* All the variables are initialized to their default values before being used
* Delegates, anonymous functions
* No DLL hell
* Use existing C# code libraries (No compilation setup at all; a huge difference compared to downloading C++ libraries)
* In-built system types: String, List, Array, Dictionary etc.
* Far less of a chance of messing up your data with pointers.
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Originally posted by xXxFishAndChipsxXx View PostSmall proof of concept for now that C# can be used in UE4.
http://i.imgur.com/IkQJkTK.png
There are several reasons why C# would be easier:
* No header files, or worrying about the wrong include order in a complex project (circular references)
* No memory management needed (if the C++ side is handled correctly)
* Array bounds checking
* Fast compile time
* Automatic serialization
* Less cryptic compile errors
* All the variables are initialized to their default values before being used
* Delegates, anonymous functions
* No DLL hell
* Use existing C# code libraries (No compilation setup at all; a huge difference compared to downloading C++ libraries)
* In-built system types: String, List, Array, Dictionary etc.
* Far less of a chance of messing up your data with pointers.
Still, I find the possibility of it interesting and surely a good number of people will find it more comforable to work in C# (easier transition from Unity too)Game Developer @ LODZERO - My Twitter | tomlooman.com UE4 samples & tutorials | C++ Survival Game (Open-Source)
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Made an RTS camera for Top Down Turn Based games.
Unreal Engine 4 Dev Update #7: RTS Camera System for Top Down Turn-Based Games
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