mobile game... wip... just a quick game only been working on it for about two or three weeks... it's an upgrade to my ancient mobile project that I never finished... gameplay is quite fun and finally improved performance for the map which is pretty large for a mobile game... runs silky smooth.. it's actually a lot of fun just to run around in with the basic gameplay systems I've put in place, have just created my own waypoint system for missions, which haven't been implemented yet... used rngesus to generate the map, then added unique assets... pretty nifty..
retconed my mobile game into a full on pc game over the course of a night, just to see how it would look, here's the result... also at the same time combine code from this with code from altercore, so now I can actually fight on this map with this character, which is pretty sweet ...
just a quick test converted my mobile game into a pc game over the course of last night to see what it would look like, looks pretty good imo, what do you th...
Hi Everyone,
The Devil's Eight is now on Kickstarter and needs all the support it can get. The Devil's Eight is a game currently being made by me and another developer in our spare time. We decide to launch a kickstarter to help us go full time and finish the game by next year. So far the kickstarter is just over 10% funded. If you can, Please help back or share the kickstarter that would be awesome!
So please share your screenshots and videos from Unreal 4!
I'll start by sharing some different things I've been working on recently.
Shield reacting to bullet impacts...
Material decal matched to the floor texture, dynamically moves over the floor and "fills" it will the current player's health (green, yellow, orange, red)
If you're cross-posting from your own thread - please provide a link so people can check out your other work too.
Now happy sharing! Show us what you're working on!
Additional bones with influence at female parts added, optimize skinning, added a bone for a maybe hovering "new idea" near the head
next steps:
- redoing clothes mesh
- concepting semi-organic helmet with different adapting parts.
- concepting the "new idea"
- set up correctly materials in UE
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