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    Realistic Face Mocap Test

    Here´s a test for my project, realistic face markerless motion capture!

    More details here: https://forums.unrealengine.com/show...Motion-Capture
    For more follow me at: https://www.facebook.com/BraVlio.FG



    Click image for larger version

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      Made a thing that randomizes outer space/asteroid-field environments.



      Here's a link to the original images
      Last edited by hippowombat; 08-07-2017, 07:40 PM.

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        Scene i have been working on lately :
        Attached Files
        Facebook Progress page : Homarttaco Facebook
        Artstation :Homart
        Portfolio: Homarttaco

        UE4 Marketplace : RTS CARTOON ENVIRONMENT PACK

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          and here's another

          Last edited by Selentic; 08-08-2017, 03:28 PM.

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            development diary of tps cyberpunk game:

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              Originally posted by MaxDBlack View Post
              Hello there! Checked out this thread, you guys are making amazing stuff here!

              Want to share a bit of my work. It's on very early stage and nothing is finalized yet, but yeah, here it is.

              [ATTACH=CONFIG]149927[/ATTACH]

              The game's name is "The Secret Ties of Strandcliff". I'm not yet ready to fully announce what will it be about.
              Right now I'm working on pre-alpha, making assets, scripting some stuff, refining graphics and writing plot.
              And my friend is helping me concepting characters.
              Hey that looks nice.

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                Working in a concept for my next game.

                WIP.

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                  Originally posted by ryanwolf View Post
                  Working in a concept for my next game.

                  WIP.
                  Love this, shadows are a bit dark though, how about a skylight?
                  My Game Frontier Devblog HERE

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                    Originally posted by Orkney View Post
                    Love this, shadows are a bit dark though, how about a skylight?
                    I'm not start work with shadows/light yet, but i will see that soon, thanks

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                      This is a front-end loader I made. It is displayed in a small environment I put together from Unreal Engine's vehicle game environment assets. It has a working steering wheel, rpm gauge, shifter, headlights, brake lights, and hazard lights. The larger rear brake and hazard lights are destructible. It "works" as you'll see but I'm using the Kinematic Collisions on the bucket and arm so they don't collided with unmovable static meshes or blocking volumes(atleast not that I know how to do). Steering wheel and rpm gauge are working in PIE but not in standalone/package so I'll looking into that. Will eventually remodel/design steering wheel with a few more polys to appear more round.

                      Last edited by Turchik; 08-13-2017, 07:57 AM.

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                        Along with Erin we are developing SCP : Containment Breach in Unreal

                        Attached Files
                        Youtube
                        Machine Learning C++ Plugin
                        Lindenmayer System C++ Plugin

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                          Getting inventory and crafting finally forward:

                          https://twitter.com/TheRealSaOk

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                            Originally posted by SaxonRah View Post
                            Along with Erin we are developing SCP : Containment Breach in Unreal

                            Ship it owl play it indefinitly. Go.

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                              Click image for larger version

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                                Sorry I added twice by mistake

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