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  • Originally posted by SaOk View Post
    Got mocap curve animations also running for AI. Still much to work on, but capture new WIP video.
    Good immersion, good ragdolls. Has some CS feel to it. However, the demo feels overall too static.

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    • Thanks , yes still very unfinished. Having much feature prototypes not shown in that video (+haveing separate proper map, that is just test ground). Should have consept running during fall. Will be fully dynamic battleground with interactive ambient life at the end. Similar to my WLA amalgamation mode in ArmA3 except expanding civilian aspect; including buildable hospitals and prisons.
      Last edited by SaOk; 07-07-2017, 06:34 PM.

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      • hey guys .. this is our testing for level design .. we just wanted to learn various aspect of engine .. so in the learning path we created this in 2 day .. nothing special .. just training ..
        this is what we learned so far ..
        https://youtu.be/fJnB0Afq7p8

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        • Sketching in Unreal. Realtime render with clouds and smoke trails added in PhotoShop
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          • For the last couple of weeks I've been working on the environment for our party game. Each player chooses a style (which for now can be either Bossa Nova or PopRock) and has to assemble as many instrument during the duration of the song.
            We decided to change not only the music, but also the environment itself. Hope you like it!

            Maybe we should put together a trailer sometime ...



            [screenshot]http://studenthome.hku.nl/~tuur.sangers/Files/Bossa_4.jpg[/screenshot] [screenshot]http://studenthome.hku.nl/~tuur.sangers/Files/Bossa_2.jpg[/screenshot] [screenshot]http://studenthome.hku.nl/~tuur.sangers/Files/Rock_5.jpg[/screenshot] [screenshot]http://studenthome.hku.nl/~tuur.sangers/Files/Rock_2.jpg[/screenshot]
            Attached Files

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            • I really like the vibrant colors, nice work! =)


              SEJonF.com | Twitter | Youtube | ArtStation | WIP | UE4 SciFi Assets Hallways | Interiors | Props | CMD Center | Engineer Halls & Props | Free Asset Demo | Fantasy WIP | Ice Shader

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              • Boss fight test. There are a couple of issues still, for instance the AI is not always aggressive enough, and the jump mechanic needs more tweaks. Also plan to add more effects and further attack tweaks.

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                • Been tweaking my outline post-processing effect, still needing some adjustments.



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                  • Trappist one

                    The serie's I'm making and directing is about the discovery of
                    7 Exo Planets in the Trappist System by NASA scientists
                    in 02-2017.
                    Entirely made and rendered in Unreal 4.14 !!!!
                    Sebastian Lightfoot

                    https://www.youtube.com/watch?v=DSH6AYg7lNE

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                    • Made water caves for my project, when suddenly I understand that it looks like some relaxation video ))

                      Rocketeer

                      my portfolio
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                      Simple Portals
                      Water Flow For UDK
                      Setup Swarm

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                      • Vaulting, Its done procedurally trough traces so you can vault over any object without the use of volumes, custom actors etc
                        Offering my Freelance Game Design ,Counselling and C++ Programming Skills!
                        https://forums.unrealengine.com/show...ner-Counseling

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                        • Twitter | Facebook | YouTube | IndieDB

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                          • Did this rocks for my next project.



                            https://www.artstation.com/artwork/NVdbq

                            Render in unreal, can change the colors and light.

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                            • Originally posted by Jangalomph View Post


                              Been working on this little masterpiece. This is my final version. Super satisfied! There are some texture streaming errors in the first few seconds, but the scene starts instantly when the game is run. The particle based rocks that fly around splash in the water if they land in it based on a trigger volume and was probably one of the coolest challenges I had.

                              Other wise all the movement is generated with my software VectorayGen!
                              Visually mesmerizing...I enjoyed that

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                              • Nice, looks like a lot of work!

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