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    Sketching in Unreal. Realtime render with clouds and smoke trails added in PhotoShop
    Click image for larger version

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      For the last couple of weeks I've been working on the environment for our party game. Each player chooses a style (which for now can be either Bossa Nova or PopRock) and has to assemble as many instrument during the duration of the song.
      We decided to change not only the music, but also the environment itself. Hope you like it!

      Maybe we should put together a trailer sometime ...



      [screenshot]http://studenthome.hku.nl/~tuur.sangers/Files/Bossa_4.jpg[/screenshot] [screenshot]http://studenthome.hku.nl/~tuur.sangers/Files/Bossa_2.jpg[/screenshot] [screenshot]http://studenthome.hku.nl/~tuur.sangers/Files/Rock_5.jpg[/screenshot] [screenshot]http://studenthome.hku.nl/~tuur.sangers/Files/Rock_2.jpg[/screenshot]
      Attached Files

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        I really like the vibrant colors, nice work! =)

        Caldera Entertainment | Twitter | ArtStation

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          Boss fight test. There are a couple of issues still, for instance the AI is not always aggressive enough, and the jump mechanic needs more tweaks. Also plan to add more effects and further attack tweaks.
          [LEGENDS of EPICATwitter Discord]

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            Been tweaking my outline post-processing effect, still needing some adjustments.



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              Trappist one

              The serie's I'm making and directing is about the discovery of
              7 Exo Planets in the Trappist System by NASA scientists
              in 02-2017.
              Entirely made and rendered in Unreal 4.14 !!!!
              Sebastian Lightfoot

              https://www.youtube.com/watch?v=DSH6AYg7lNE

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                Made water caves for my project, when suddenly I understand that it looks like some relaxation video ))

                Rocketeer

                my portfolio
                my youtube

                Camera Volumes System
                Instanced Plugin
                Simple Portals
                Water Flow For UDK
                Setup Swarm

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                  Vaulting, Its done procedurally trough traces so you can vault over any object without the use of volumes, custom actors etc
                  Offering my Freelance Game Design ,Counselling and C++ Programming Skills!
                  https://forums.unrealengine.com/show...ner-Counseling

                  Marketplace Assets
                  Melee Tracing Plugin:https://forums.unrealengine.com/show...Tracing-Plugin
                  Medieval Combat Starter Kit:https://forums.unrealengine.com/show...at-Starter-Kit
                  Foliage To Blueprint:https://www.unrealengine.com/marketp...e-to-blueprint

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                    [LEGENDS of EPICATwitter Discord]

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                      Did this rocks for my next project.



                      https://www.artstation.com/artwork/NVdbq

                      Render in unreal, can change the colors and light.

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                        Originally posted by Jangalomph View Post


                        Been working on this little masterpiece. This is my final version. Super satisfied! There are some texture streaming errors in the first few seconds, but the scene starts instantly when the game is run. The particle based rocks that fly around splash in the water if they land in it based on a trigger volume and was probably one of the coolest challenges I had.

                        Other wise all the movement is generated with my software VectorayGen!
                        Visually mesmerizing...I enjoyed that

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                          Nice, looks like a lot of work!

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                            PegZone 3083 - Subtle gore, Paper2D, Contra-Like, Alien/CyberPunk Female

                            A quick run-down of my progress and some gameplay footage. Please let me know what you think, and share something you've been working on! My vocal track is very quiet during gameplay, I didn't say anything important.

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                              Originally posted by JakeOliveros View Post
                              Hi everyone I just wanna share this achievement (and still going) <3





                              that is super awesome dude! Would love to connect to a server one day when you're able to do so. I always imagined a remake of Rose and Flyff on UE4. Oh man, all the good times!

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                                This is an early alpha of a summer project I've been working on.
                                It's a weather app that primarily utilizes Speedtree and TrueSky to give a somewhat realistic representation of the weather, simulating precipitation, wind, fog, clouds and other such fun things!
                                Sadly it only works within the borders of Sweden since I'm using a free government API, but who knows what might happen in the future

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