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For the last couple of weeks I've been working on the environment for our party game. Each player chooses a style (which for now can be either Bossa Nova or PopRock) and has to assemble as many instrument during the duration of the song.
We decided to change not only the music, but also the environment itself. Hope you like it!
Maybe we should put together a trailer sometime ...
[screenshot]http://studenthome.hku.nl/~tuur.sangers/Files/Bossa_4.jpg[/screenshot] [screenshot]http://studenthome.hku.nl/~tuur.sangers/Files/Bossa_2.jpg[/screenshot] [screenshot]http://studenthome.hku.nl/~tuur.sangers/Files/Rock_5.jpg[/screenshot] [screenshot]http://studenthome.hku.nl/~tuur.sangers/Files/Rock_2.jpg[/screenshot]Attached Files
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Trappist one
The serie's I'm making and directing is about the discovery of
7 Exo Planets in the Trappist System by NASA scientists
in 02-2017.
Entirely made and rendered in Unreal 4.14 !!!!
Sebastian Lightfoot
https://www.youtube.com/watch?v=DSH6AYg7lNE
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Offering my Freelance Game Design ,Counselling and C++ Programming Skills!
https://forums.unrealengine.com/show...ner-Counseling
Marketplace Assets
Melee Tracing Plugin:https://forums.unrealengine.com/show...Tracing-Plugin
Medieval Combat Starter Kit:https://forums.unrealengine.com/show...at-Starter-Kit
Foliage To Blueprint:https://www.unrealengine.com/marketp...e-to-blueprint
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Did this rocks for my next project.
https://www.artstation.com/artwork/NVdbq
Render in unreal, can change the colors and light.
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Originally posted by Jangalomph View Post
Been working on this little masterpiece. This is my final version. Super satisfied! There are some texture streaming errors in the first few seconds, but the scene starts instantly when the game is run. The particle based rocks that fly around splash in the water if they land in it based on a trigger volume and was probably one of the coolest challenges I had.
Other wise all the movement is generated with my software VectorayGen!
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Originally posted by JakeOliveros View Post
that is super awesome dude! Would love to connect to a server one day when you're able to do so. I always imagined a remake of Rose and Flyff on UE4. Oh man, all the good times!
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This is an early alpha of a summer project I've been working on.
It's a weather app that primarily utilizes Speedtree and TrueSky to give a somewhat realistic representation of the weather, simulating precipitation, wind, fog, clouds and other such fun things!
Sadly it only works within the borders of Sweden since I'm using a free government API, but who knows what might happen in the future
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