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What Are You Working On? Community Screenshots & Videos
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Hi, everyone! We’d like to introduce you to Reclusa ( https://www.facebook.com/ReclusaGame/ ), an atmospheric nightmare-ish game with bits of horror. It’s still in development and we’re working really hard to make the best environment we can. We’re small indie studio from Prague, Czech Republic, and we’d love to hear your thoughts on this.
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I am working on this level and I am trying to make this level realistic as much as possible.
(This is my first post on the unreal engine forum.When I was trying to upload my screenshots from my computer I always experienced database error and English is not my native language sorry about that.)
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Nice work [MENTION=40236]xtrzx[/MENTION]!
Another prop for my upcoming marketplace pack. Two more left and I'm finally finished! View more here!
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1:Ai Car traffic light rules.
2:Ai Car avoid pedestrians.
3:Have some car can drive by self.
4:People avoid each other, use the EQS.
Press E get car.
press C change camera.
Press F AmblanceCar can light.
Ai car can't drive,Have bug.
Personal works, is making, not perfect
DownLoad Here: https://page41.ctfile.com/fs/3690341-202251026
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upgraded my old evolved mode model to my current skill level, had to be done, cause the old model was about 2 years old and looked totally out of place with everything else.... kinda hard to see the details in game because of the screen effect... but here it is rendered in keyshot... hope you like it...
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Hey!
I've been working on Pantheon, a VR RTS/ TD/ God Game.
I've been doing this solo for over a month now, looking to get it out on EA asap, but probably looking to get some funding before that can even happen.
I set up the IndieDB page today and did some work on my website too!
I made a bunch of screen from inside the current build of the game, got a bunch of stuff working like 200 vs 200 AI, GPU powered character sprites, wave spawning, gesture recognition powers, tower placement and defensive structures (barriers), got a few types of enemy working like skeleton crawlers and archers plus big bad boss dude who slows every tower in a radius.
Done it all in blueprints except the AI Environment Query System / Tag setup, so that ai is smarter and doesnt try to focus flying units if it can't and vice versa.
Hope you like it and can take a minute to join the Pantheon over at twitter!
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Since I'm a Skyrim-fan and UE4-noob I've been working on a "Skyrim-style" cave interior in Unreal Engine 4.14. Assets are mostly from the Infinity Blade grasslands pack, plus many based on Skyrim assets. The textures are also mostly from the Infinity Blade pack or engine content, plus a lot of *cough* placeholders, mushrooms for instance...it's WIP after all, although one with bloom, Skyrim soundtrack and brick mushrooms.
Last edited by Chiaro22; 05-25-2017, 10:15 AM.
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Facebook: https://www.facebook.com/ThemandUsHorror
Art Portfolio: https://www.artstation.com/artist/unforgiven
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wow thats really goodMarketplace Assets: Lowpoly Medieval pack 1 - Low Poly Survival Pack
other: Youtube - My 3D Models - Facebook - Free UE4 Projects
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Working on this scene but currently looking for feedback on which version to go with, sunset or noon. Any ideas?
There's the thread for it, too.
portfolio/website: www.nelsonmaps.wordpress.com
follow me on Twitter if you like!
My UDK game Figure 8 on itch.io
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