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    Trying to improve building destruction. Not sure if it will lead to anything useful, but im big fan of first bridge builder, so it was nice to see it work anyway.

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      Really awesome work!!

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        I'm working on a game mainly inspired from Stranger Things It's still very early, I'm using the default particles as placeholders but I'll soon replace them.

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          http://imgur.com/a/wpoWV

          Still working on our terrain
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          Last edited by UnrealGames; 04-06-2017, 09:09 PM.

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            Still trying to find some free time and work on my first ever puzzle game.

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              My first post here. Trying to use unreal for doing fancy looking concept art. Done in 3d coat + UE4
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                RE: Soft Body simulation, Nice work, did you accomplish this through blueprints defining the strength of each vertex to vertex band, and its breaking strength? This could be useful for things like clothing destruction, or even muscles ripping from overload, ala Ghost in the Shell.
                Last edited by dsjenkins99; 04-06-2017, 03:41 PM.

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                  Progress on my upcoming props pack. Still a long way to go.

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                  Simulacrum Game | Play The Alpha | Caldera Entertainment | Twitter | ArtStation

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                    My Attempt on Environment Art
                    Click for full size

                    image storage api

                    Topic link to see more pictures
                    https://forums.unrealengine.com/show...nreal-Engine-4

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                      I've been working on a water material function that simulates color muting in water bodies, making it look like the water is clear near the surface and tinted the longer light had to travel. So far the results look nice:

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                      Still need to add density based values and get some example values for a decent scene and figure out why ScreenPosition displacement is not working. This function can also be used for postprocessing to simulate under water areas without needing any expensive fullscreen postprocessing effects.

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                        My Final Boss Environment

                        Hi everyone, my name is Mikal and I am currently working on a Final boss environment for my group project at school. I am in the final stages of the environment but I wanted to share with everyone my WIPs. I hope you all enjoy my progress and any critique is welcomed.

                        The boss btw is an ancient volcanic Spider Queen. There isn't much of a story lol I created all the assets used in the environment.

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                          https://youtu.be/YwweDaQmCOg
                          me and my friend are making a short film using unreal engine. this is the WIP clip.

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                            New character I'm working on in iClone and getting ready to port over to Unreal.







                            Youtube
                            Facebook
                            Twitter
                            Forum

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                              Male character rendered in UE4. Will make it to the marketplace at some point. More info here: https://forums.unrealengine.com/show...stom-Character

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                                Got my solo development game up on greenlight with a free two level demo.



                                http://steamcommunity.com/sharedfile.../?id=898430793
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                                Working...
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