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    Worked on my block building system again. I'm now using instanced meshes and chunks to save them.
    Improved block placing and hit boxes.

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      Nothing left trailer realeased.https://youtu.be/FMxJI94IzdQ

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        It is possible to Blueprint this miracle ?

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          https://vk.com/cursed_paradise_exe
          Welcome to our world

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            just a share B4 i delete this test shot using the new blend space in sequencer (i love it!!)... lessons learned... point everything at 0,0,0, B4 you start anything (including landscape directions you expect to travel in) and have both the camera and characters looking the same way using blueprints at 0,0,0, so you have the most leeway for rotation to 180 and -180... ps, the last animation is just two 1 frame poses blended together, and run/walk/idle is as smooth as silk... i guess maybe it's time to shift from practicing and go into low gear and get the show on the road...



            thank you unreal engine 4... i stand on the shoulders of giants

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              Originally posted by Nicobass View Post
              A short video from my remake of Tomb Raider 2, i hope you will like it, all is done with blueprint

              freekin outstanding [MENTION=21381]Nicobass[/MENTION]

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                Finally got the female variation in but the male is starting to lack. The next step will be needing to add additional facing and textures to the characters head as the characters body and head are part of the same mesh. I just happy that I was able to figure out how to get the hair to render properly in the editor.

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                  UniVersus (UniVS) E-sports prototyping.
                  https://youtu.be/XJP6Zp6f-2E?list=PL...zTOHd5bkdigPU4

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                    Working on a spooky forest with a church

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                    Stylized Low Poly Environment
                    Stylized Low Poly Pine Forest
                    Stylized Low Poly Buildings
                    First Person Horror Template

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                      Definitely nailed the spooky vibe [MENTION=21085]Shirk[/MENTION]. Nicely done. =)


                      Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader

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                        We launched on Greenlight with. "Stone Rage". If you like what you see and read, please give us a YES-Vote here. VOTE here: http://steamcommunity.com/sharedfile.../?id=631010479

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                          Working on Low Poly Assets for Woodland scenes, preditors, prey and traps.

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                          Using a single low poly mesh to sculpt a multitude of animals.

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                          All are using the same base mesh, so they can be varied at spawn time with a morph target slider.

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                          Using Morph Target Sliders to 'age' the mesh, allowing for more variety of spawned animals at runtime.

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                          The idea is to make marketplace assets for survival, medieval or any woodland scene where critters would live, give them drag and drop functionality, behaviors and animations...as well as allow the bait to be spawned/foraged in game, and used with a trapping skill to build a trap, then capture prey for meat, sell-able pelts, etc...but you have to empty the traps before competitor predators come and snatch your goods. Still lots of work to do, but it is a good way to learn Blender and Unreal Engine.

                          Cheers, Dave.
                          Last edited by dsjenkins99; 04-18-2017, 06:17 PM.

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                            Recently we've been working on putting together a Tech Demo for our upcoming supernatural mystery; Faceless. We released our teaser for it yesterday and I thought I'd share it here! For those of you who know of or watch him, 8-BitRyan voices Wyatt, the character in the Tech Demo.



                            For more links on Faceless, please be sure to visit our Facebook page, our Twitter and our Instagram!

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                              Doing some RnD for ArchViz. For the moment i just finished optimising, having like 120 fps on a GTX 1080 GigaByte Xtreme Version, initially had 40-50 fps. Now working to polish some more and try to push it visually. Also planing to add some interactive elements and making it more interesting

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                              Mihai Adrian Nicula
                              3D Artist / Interactive ArchViz
                              Tegmark
                              Bucharest, Romania

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