Nothing left trailer realeased.https://youtu.be/FMxJI94IzdQ
Announcement
Collapse
No announcement yet.
What Are You Working On? Community Screenshots & Videos
Collapse
This is a sticky topic.
X
X
-
just a share B4 i delete this test shot using the new blend space in sequencer (i love it!!)... lessons learned... point everything at 0,0,0, B4 you start anything (including landscape directions you expect to travel in) and have both the camera and characters looking the same way using blueprints at 0,0,0, so you have the most leeway for rotation to 180 and -180... ps, the last animation is just two 1 frame poses blended together, and run/walk/idle is as smooth as silk... i guess maybe it's time to shift from practicing and go into low gear and get the show on the road...
thank you unreal engine 4... i stand on the shoulders of giants
Comment
-
Finally got the female variation in but the male is starting to lack. The next step will be needing to add additional facing and textures to the characters head as the characters body and head are part of the same mesh. I just happy that I was able to figure out how to get the hair to render properly in the editor.
Comment
-
We launched on Greenlight with. "Stone Rage". If you like what you see and read, please give us a YES-Vote here. VOTE here: http://steamcommunity.com/sharedfile.../?id=631010479
STONE RAGE
StoneRage Steam: https://store.steampowered.com/app/640860/Stone_Rage/
https://stoneragegame.com/
Comment
-
Working on Low Poly Assets for Woodland scenes, preditors, prey and traps.
Using a single low poly mesh to sculpt a multitude of animals.
All are using the same base mesh, so they can be varied at spawn time with a morph target slider.
Using Morph Target Sliders to 'age' the mesh, allowing for more variety of spawned animals at runtime.
The idea is to make marketplace assets for survival, medieval or any woodland scene where critters would live, give them drag and drop functionality, behaviors and animations...as well as allow the bait to be spawned/foraged in game, and used with a trapping skill to build a trap, then capture prey for meat, sell-able pelts, etc...but you have to empty the traps before competitor predators come and snatch your goods. Still lots of work to do, but it is a good way to learn Blender and Unreal Engine.
Cheers, Dave.Last edited by dsjenkins99; 04-18-2017, 06:17 PM.
Comment
-
Recently we've been working on putting together a Tech Demo for our upcoming supernatural mystery; Faceless. We released our teaser for it yesterday and I thought I'd share it here! For those of you who know of or watch him, 8-BitRyan voices Wyatt, the character in the Tech Demo.
For more links on Faceless, please be sure to visit our Facebook page, our Twitter and our Instagram!
Comment
Comment