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  • My atempt to replicate Dynamic Dicing Destruction (https://www.youtube.com/watch?v=v4aGLSe42eM) in UE4.



    Link for demo:https://mega.nz/#!axo3WZxI!9BfGQ5WNi...Y9xF_kiRALaxvI

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    • Some of the props of my upcoming marketplace product.

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      SEJonF.com | Twitter | Youtube | ArtStation | WIP | UE4 SciFi Assets Hallways | Interiors | Props | CMD Center | Engineer Halls & Props | Free Asset Demo | Fantasy WIP | Ice Shader

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      • Just working my way to our vertical slice build of Steel Hunters.

        Trent Polack
        Founder & CEO of Joy Machine
        Steel Hunters, a third-person mech shooter with randomly-generated items and enormous enemies.
        @mittense | @joymachinegames

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        • Took a trip to the Sea, what a breeze

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          Twitter | Facebook | YouTube | IndieDB

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          • WIP Low poly for mobile , these are taken from the editor but looks just as good on an iPhone - max draw calls in all of these is 118 , most of the time it's nearly half that
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            big thanks to Whitman and Olbert for a lot of the assets in these scenes, their stuff is amazing

            rOb
            Last edited by insanerob; 03-13-2017, 11:03 AM.

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            • Hello again all Im stiil working on nothing left its now turned in to a resident evil style horror even with the pre rendered backrounds i have mastered the art at. I will post some pictures. sureley a lot of people miss the old fixed cameras and chilling locations of the 90s games When it was truly survival horror.

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              • Click image for larger version

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                Twitter | Facebook | YouTube | IndieDB

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                • Hello guys.
                  In the beginning of summer, I’m going to release my game – INMATES. Check out Launch Trailer and some screenshots! Thanks
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                  • https://www.youtube.com/watch?v=uSv2OAphSiw

                    Hello. Here is my project, and hopefully i'am someday i'am proud owner of Fast Dragon Studios. This video is laggy, as the time this was filmed, there was no options screen. If math is correct then the world size should be around 200 square kilometers. Stay tuned, and like my footage. As it's all i got.

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                    • Back on finishing this data-driven weapon system after finishing some contract work. The below video gives an overview of where its at. I couldn't find my mic and its hard to make spreadsheet work exciting, so sorry it's a bit dry.




                      And here's the latest playable if anyone wants to check out the weapon feel or mess around with the editor. ~332 MB download.
                      http://www.mediafire.com/file/b0cb4o...wsNoEditor.zip
                      Last edited by twothreesix; 03-16-2017, 10:11 PM.

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                      • A short video from my remake of Tomb Raider 2, i hope you will like it, all is done with blueprint

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                        • working on a cape-town based map. map is about 8kmx8km

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                          • Enjoy this little teaser!

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                            • Hey all. I put some small clips together of 3 of the latest levels I've been working on.. they're still a work in progress and I know the video seems a bit dark. It's not that dark in game.

                              Let me know what you think.

                              For additional screenshots and vids please visit www.jlssoftworks.com

                              https://youtu.be/-KRhTjqWhhE

                              Last edited by jaremi76; 03-20-2017, 03:29 PM. Reason: Other link wasn't showing video thumbnail

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                              • Working on a zombie apocalypse game in the uk. The character will be a scottish TA, soldier trying to find his familey and a way out. filled with authentic sights you might see in the uk with detail. Ive been out around the streets taking as much information as I can for this game hope youll enjoy it.Click image for larger version

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