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    Just finished our first teaser In UE4 after switching from Unity. I've heard a lot of people say that its hard to create stylized graphics in Unreal 4. I've found that the hardest part is defining an art style to incorporate regardless of what engine you're using. There are some really good tools that can be incorporated directly into the engine to help create all different types of non realistic rendering.

    Anyway here's the Teaser

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      Revisiting an old abandoned project...

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      Attached Files
      Last edited by ULLS; 02-15-2017, 06:29 PM.
      [FREE] Procedural Bridge Blueprint, [FREE] Spline Enabled Ivy BP

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        Hi everybody.

        This is a by-product of some experiments im trying. Self balancing "robot". Actual physics actor. Its trying to not fall and I can control it a bit. Its actually fun to play with it.

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          Originally posted by Nigkdo View Post
          Hi everybody.

          This is a by-product of some experiments im trying. Self balancing "robot". Actual physics actor. Its trying to not fall and I can control it a bit. Its actually fun to play with it.

          cute!!! Like watching ur first born go for the first time xD

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            Update on my learning project.

            • Now with HUD
            • needed block resource to place blocks
            • Dirt block with growing grass
            • improved rotating and "take target rotation" function
            • new torch with not working auto placement
            • day circle


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              Couldn't sleep, did a thing.

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                Cubers - Twin Stick Slasher

                Hi.
                I'm making game on my own and I'll make a thread about my game, for now I'm posting a video here and some screenshots. Hope you will like it guys !


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                  My current project is some sort of sex dungeon / root cellar hybrid.
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                  Stylized Low Poly Environment
                  Stylized Low Poly Pine Forest
                  Stylized Low Poly Buildings
                  First Person Horror Template

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                    I'm a senior majoring in Game Art and Design. Here's what I've done thus far for one of my scenes in my portfolio. Really would like some input if possible

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                      Work in progress. Intended platforms: mobile, mobile VR, PC

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                        Updated In Game User Interface for Crash Force.

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                          Here is a quick screenshot of my game I've been working on called Desolate for now. Just some fire effects I got all sorted out, I love the floating embers all over the sky.

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                            I have been working on the Snow / Ice worlds of my game.

                            It's coming along nicely, although, I do feel that because of the cold atmosphere I was going for, everything blends into the same colour tone, so, I will need to work on accentuating certain items of interest.

                            Thanks for looking.

                            Portfolio Website - www.jforthdesigns.co.uk

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                              My small mobile first person adventure game

                              Rocketeer

                              my portfolio
                              my youtube

                              Camera Volumes System
                              Procedurally Instanced Meshes
                              Simple Portals
                              Water Flow For UDK
                              Setup Swarm

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                                Today I implemented a first pass physics based turret. Temporarily it uses the base projectile from my ballistics fx pack.
                                -------------------------------------
                                Cubit Studios Ballistics VFX Pack Available on GUMROAD now.
                                Infinitesimals Development Log

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                                Working...
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