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    Just put up a Free Game-Ready Turret on my Cubebrush store: http://cbr.sh/6c2fu

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    [Need game models?] [My latest Drone.]

    [My UE4 Marketplace]

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      some rock assets to go with my test level, had to comprised on the way it looked, I really wanted a realistic look but its just to much work to do, I have cut down majorly on the texturing work, fairly happy with they way they turned out, not perfect but now I have a style to work off


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      Last edited by WeekendWarrior; 02-05-2017, 04:11 AM.

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        Working on some abandoned stuff, been playing with lighting and decals today. Still WIP

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          Great lighting!

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            Some Nova Prospekt-ish stuff.
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            Last edited by Shirk; 02-08-2017, 10:13 PM.
            Stylized Low Poly Environment
            Stylized Low Poly Pine Forest
            Stylized Low Poly Buildings
            First Person Horror Template

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              Nice work [MENTION=48480]Siilmin[/MENTION] and [MENTION=21085]Shirk[/MENTION]! =)

              Caldera Entertainment | Twitter | ArtStation

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                Hi Guys! My brother and I are working on Crazy Justice and we have great successes during the Steam multiplayer developement that we will show in the next days.
                Right now we are collecting subscribers at our website for closed multiplayer beta.

                Please write a comment about your opinion, what do you think about the game? And if you like it, just subscribe at our site!

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                  [MENTION=44606]balakka13953[/MENTION] I envy you!
                  My own brother doesn't give a !@#$ about game development... He only wants to play and that's all for him!
                  | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

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                    Originally posted by BrUnO XaVIeR View Post
                    [MENTION=44606]balakka13953[/MENTION] I envy you!
                    My own brother doesn't give a !@#$ about game development... He only wants to play and that's all for him!
                    Haha, thank you so much! Most of the brothers are just playing with games, but we're working together with my brother on projects since 5 years!

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                      Last edited by bonafides; 02-14-2017, 01:16 PM.

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                        Awesome stuff here!

                        I startet to learn to use the UE4 engine a few weeks ago. (played around with it before but didn't make something to worth to show)

                        Now I want to show something...

                        Testing lighting and materials: (textures are self made)


                        Playing around with blueprints and AI:


                        I love the blueprint system, its like programming a sps control system.

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                          Originally posted by EvilReFlex View Post
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                          Wow, those tesselated textures look phenomenal! Care to share your texture authoring process? Or allude to some sources where you learned to make them?
                          They look really, really nice! Thanks for sharing!!

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                            Originally posted by Mireneye View Post
                            Wow, those tesselated textures look phenomenal! Care to share your texture authoring process? Or allude to some sources where you learned to make them?
                            They look really, really nice! Thanks for sharing!!
                            Thanks, I made the textures with substance designer 5, there are many good tutorials for it.
                            The Material is just a standard tessellation material with player distance LOD.

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                              Finally completed my latest UE4 Marketplace pack. =) Check out more screenshots here!

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                              Caldera Entertainment | Twitter | ArtStation

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                                Just finished our first teaser In UE4 after switching from Unity. I've heard a lot of people say that its hard to create stylized graphics in Unreal 4. I've found that the hardest part is defining an art style to incorporate regardless of what engine you're using. There are some really good tools that can be incorporated directly into the engine to help create all different types of non realistic rendering.

                                Anyway here's the Teaser

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