Looking great! It's come a long way since I last saw it and I was blown away then!!
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Hi guys!
I'm working on a cel shading effect with proper shadows.
The outlines are quickly hacked together but they look interesting.
Please let me know what you think.Tutorials:
-8 Bit Post Process Material
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Having Fun working on my dynamic Rts scene, here is LPV Gi with moving clouds.
https://www.facebook.com/homarttaco/...790885/?type=3Last edited by HoMaRt; 12-20-2016, 05:48 PM.Facebook Progress page : Homarttaco Facebook
Artstation :Homart
Portfolio: Homarttaco
UE4 Marketplace : RTS CARTOON ENVIRONMENT PACK
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Today I did awful things to my UE4 fork:
(I also made a video of the neato debug mode)
But then all was okay as things slowly trended back to acceptable:
[screenshot]https://cartrdge.com/s/images/unsafe/https://cartrdge-east.s3.amazonaws.com/uploads/post/image/4f58d3c6-935c-483a-9b6c-f460e6846003/hr_atmospherics_vol-lighting_plus_truesky.png[/screenshot]
The end!Last edited by mittense; 12-20-2016, 09:39 PM.
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í ¼í¾®WatchDogs 2 Phone System & Graffiti system in Unreal Engine 4 | Game Showcase
https://youtu.be/9caNlBpmmWg
Last edited by Walid Chekkouri; 12-24-2016, 06:07 PM.
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Here are two stone-textures (for rocks, caves, pathways,..) I made today. First one is 2048x2048, the other is 2048x4096 pixels, last pic is how the second texture looks ingame so far.
Materials include diffuse-, normal-, height-, and roughness -map so far, set up with a world displacement using the heightmap.
https://forums.unrealengine.com/atta...1&d=1482922811
https://forums.unrealengine.com/atta...1&d=1482922817
https://forums.unrealengine.com/atta...1&d=1483020635
-Last edited by Pandemoon; 12-29-2016, 10:11 AM.
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