Originally posted by SE_JonF
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What Are You Working On? Community Screenshots & Videos
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Spline-Enabled Fence Pack - "Great pack, huge time-saver, top quality and enough variety to really make the assets unique." -Dark Acre Jack
Destructible Road Signs - "Seriously awesome. Single blueprint for pretty much all the road signs you'll ever need." -thankstipscom
Zipline/Teleporter/JumpPad - "This is a very flexible system for any project, and really simple to implement." -lunyBunny
Wooden Storage Pack - "Very good high quality assets and well worth it." -Deathweave
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Originally posted by Osok View PostPersonal opinion incoming. Look at your 2016 on the bottom and go upwards until you hit the aliased seem on your mesh below the railing/floor. I have always thought these thin extrusions or 'ledges' make models look worse not better due to aliasing. Not all AA can get rid of it and I would rather see those triangles used in another place/make it thicker/use a texture & normal instead.
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Originally posted by SE_JonF View PostI see what you mean, I think that's just a bad angle of the screenshot. The edge is actually beveled, but it doesn't look that way in the photo. =)Spline-Enabled Fence Pack - "Great pack, huge time-saver, top quality and enough variety to really make the assets unique." -Dark Acre Jack
Destructible Road Signs - "Seriously awesome. Single blueprint for pretty much all the road signs you'll ever need." -thankstipscom
Zipline/Teleporter/JumpPad - "This is a very flexible system for any project, and really simple to implement." -lunyBunny
Wooden Storage Pack - "Very good high quality assets and well worth it." -Deathweave
Digital Portfolio
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Hello guys!
So i just recently started using UE4. I've been a lurker for a while but decided to atleast try it out. It was harded than i thought tho, as it pretty much hit me in my face. As i am looking to deepen my knowledge, please criticize my work below. It's hard to know what misstakes you should be focusing on when you're just starting out.. Thanks
basic overview of the scene.
Interior.
Why do i get these weird shadows? On the roof, and where can i "controll" them in general, any tips guys?
All models you see in this post is from whitman and oldbert's low poly series! Next project will also include these meshes, and i might spend a little bit of time with a heightmap, and/or basic blueprinting, such as opening/closing a door. Also, using materials but it does feel abit out of my reach for the moment.
Thanks in advance!
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Originally posted by Osok View PostThat makes sense! I should know better than to doubt you
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Hi there,
I'm working on a new high-res texturepack for UE4.
I'm pretty new to today's shading techniques,as I'm only used to create diffuse maps as hobby artist for UT/UT2k4 ten years ago.
Now I take my own photosources, make them a seamless texture, then paint a heightmap by hand, create a normalmap
and finally I put all together in the UnrealEditor to create 3d-looking materials using simple bump-, or more complex displacement-mapping.
I have a few old castles around where I live, and I'm about to create some medieval brick-, ground-, rock- and wood textures.
What do you think so far?
//edit: Why can't I see my attached images?
-Last edited by Pandemoon; 12-15-2016, 06:18 AM.
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Hello Guys and Girls,
Today I experienced some pretty bad "Developers Block" while working on our game assets so I decided to see what my brain would spit out and so I present to you my little Developers Block project. I created the scene, shaders, textures and tv/disco balls. I will eventually add more to it and see if I can't get rid of this Developers Block I have. Enjoy!
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