Hey Guys Take a Look at This Game: https://forums.unrealengine.com/show...line-VR-MMORPG
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What Are You Working On? Community Screenshots & Videos
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Little Teaser Happy and Scary Halloween: https://www.facebook.com/AfterlifeLP...1847782676002/
Over this some screenshots of Demo (Pre-Alpha) showed at Milan Games Week 2016:
Lost Paradise by Antonino Truisi - Indie Game in Development - Become one with The Stigma
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Contact: support@stigmastudios.com
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Project Magma Room
Hello everyone,
Here're some screenshot of our UE4 scenes. We do this project to study UE4 and we're glad to receive all of your comments to make the things better.
Please reply to our thread if you have any suggestions. I'm new to UE4 but I'm happy to answer any questions (if I know the answer haha).
Link to my thread: https://forums.unrealengine.com/show...788#post617788
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We just released in our blog an article about the process of creating the Level Design of our game Valgard and the Armor of Achilles.
In case you don't know the game yet, please check it out the trailer:
Here's the link for the article: http://www.revolver.gs/blog/dev-proc...eldesignpart1/
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Last edited by Maxx_Rexx; 11-09-2016, 07:11 AM.[Released] The Art of Combat on the Marketplace
[Released] The Targeting System
[Portfolio] www.ibrahimakinde.com
[Patreon] Support me as I produce Adrayvia!
[YouTube Channel] Subscribe to my channel!
[Discord] https://discord.gg/3CbF5Yq
[Discord (Pm)] @Ragnar#9805
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Minimalist Character Blueprint that uses the fewest animations possible, i'm currently using only 2, Idle and Walk, all other blends are done via physics calculations.
I wanna make the character behave realistically and move accordingly to his balance and momentum, he moves his legs in a way that he can take balance in each step.
Also, i've developed a system for stair detection, the stair animation is simply a blend between Idle and Walk plus foot IK, the blend varies depending on the type of stair.
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Originally posted by pasco295 View Post
Have you tried to increase the "global speed"? I think it would be more amazing than now...
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Originally posted by Diat Funa View PostI'm impressed!!!
Have you tried to increase the "global speed"? I think it would be more amazing than now...I've had around 20 people play test it now and it seems the game is a lot more difficult than it looks here (Since I'm playing it I know where everything spawns and such). However I think you're right about it looking better in gameplay at a faster speed, do you think I should add a slider for increasing game speed for increased rewards?
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Originally posted by pasco295 View PostThanksI've had around 20 people play test it now and it seems the game is a lot more difficult than it looks here (Since I'm playing it I know where everything spawns and such). However I think you're right about it looking better in gameplay at a faster speed, do you think I should add a slider for increasing game speed for increased rewards?
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Made a Sci-Fi Crate Collection:
You can purchase them here:
http://www.turbosquid.com/FullPrevie...ral=MeshMagnetAttached Files
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