Very nice [MENTION=21381]Nicobass[/MENTION]! =)
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Originally posted by jaremi76 View PostHey guys, Below are a few screenshots of my Puzzle/Adventure game called "The Way Back." Please let me know what you think.
Also please visit my website at ---> http://www.jlssoftworks.com/ for more screenshots and vids.
Thanks!
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Originally posted by pasco295 View Post
I am sufficiently impressed with how effective your Smoke, Clouds and Dust are, they just look amazing.Im an Moderator on UnrealSlackers Discord! Which is a Community driven group of likeminded people here to discuss UE4! Join UnrealSlackers on Discord!
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Originally posted by MikeRPG View PostI really like your art design and use of color. What kind of gameplay are you going to implement?
It's great that you like my use of color since I'm very color blind. I'm constantly asking if the colors look ok and what they are. It's a fantasy game anyway, so I guess anything goes.
Since I'm working on it myself in my spare time I couldn't go as grand as I'd like to... so I thought keeping it as an exploration/adventure/puzzle solving game would be feasible. As gameplay goes... it's a first person game... in order to progress to the next levels you need to solve different puzzles. Most areas are very different... some of the outdoor areas are more casual. And some of the indoor, dungeon and cave areas will have puzzles also, but will be filled with more traps and other things that may want to kill you. Since it is a puzzle game... you don't fight anything directly, but you use things in the environment to either kill creatures or distract them long enough to pass by safely.
I'm still learning new things as I'm creating the game and keep improving things as I go along. I'd love to do a full blown rpg, maybe next project, but I'll probably have to assemble a team for that.
Anyway, thanks for the comment.
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Originally posted by jaremi76 View PostThanks for giving some feedback. I appreciate it. I think my friends and family just tell me what I want to hear just to get me to shut up.
It's great that you like my use of color since I'm very color blind. I'm constantly asking if the colors look ok and what they are. It's a fantasy game anyway, so I guess anything goes.
Since I'm working on it myself in my spare time I couldn't go as grand as I'd like to... so I thought keeping it as an exploration/adventure/puzzle solving game would be feasible. As gameplay goes... it's a first person game... in order to progress to the next levels you need to solve different puzzles. Most areas are very different... some of the outdoor areas are more casual. And some of the indoor, dungeon and cave areas will have puzzles also, but will be filled with more traps and other things that may want to kill you. Since it is a puzzle game... you don't fight anything directly, but you use things in the environment to either kill creatures or distract them long enough to pass by safely.
I'm still learning new things as I'm creating the game and keep improving things as I go along. I'd love to do a full blown rpg, maybe next project, but I'll probably have to assemble a team for that.
Anyway, thanks for the comment.
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Originally posted by MikeRPG View PostWhat kind of puzzles are you putting in the game? Logic, physics or something else?
At some point i'll put a longer video together showing some of the many puzzles throughout the levels.
Hope that helps.
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Here is an underwater cave sequence I am building.
This level takes place inside a moving submarine.
The cruise is about 10 minutes long.
So you have that amount of time to find what you need to find on the boat and explore it.
A moving video is here: https://www.youtube.com/watch?v=uigtAwelz3U
The game project is "Escape from Mill Station" here: http://worldofclouds.com/escapefrommillstation.html
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For physics actions it's really important to have good static meshes, velocity, damping and collision settings. It takes a lot of work to fine tune the settings. If something weighs very little or a lot or if it has a lot of allowable velocity weird reactions can happen. If you limit the max velocity of physics objects they tend to react better as well as if you set a lower friction coefficient material so things react more normally. Destructible meshes are a lot of fun and would be good in a puzzle game, there's actually a lot of potential with controlling damage spreading (objects can be hidden inside destructible meshes, on top of destructible meshes or whatever you can think of).Last edited by MikeRPG; 10-30-2016, 01:56 AM.
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Finished up this piece!
Time to move onto the next one
The project can be found here:
https://www.artstation.com/artwork/gyYJP
Cheers guys!
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Last edited by Mordecai; 10-30-2016, 07:38 PM.
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