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    Dark Souls in Unreal Engine 4. Finished my fan-art environment. Breakdown and .exe coming soon:

    Benjamin Roach \ Environment Artist -- Fromsoftware
    ベンジャミン ローチ \ エンバイロメント アーティスト
    株式会社フロム・ソフトウェア
    Portfolio ~ Linkedin ~ Artstation

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      This is mechanic is starting to finally come together, after losing my main player character blueprint I ended up putting more focus on getting the weapon builder system in place. There are still other features that are not in place yet for UI readouts on the build of the weapon. For now, the next stage besides haveing to rebuild the entire character over again is getting other players that join in game and have their custom builds load in.

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        Balsa-Goth Corridor

        This is a test for an independent video game. Modeling was performed with Blender3D and texture was made entirely in Unreal.

        Click image for larger version

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          Hello guys! I'm here to share my work (done for learning) - 'can not have commercial value' - Zelda Ocarina of Time Remake.
          Help the project to grow signing up on my youtube channel, enjoying and sharing with your friends! =)
          If I reach 50k subscribers by the end of the year, I'll do Patreon so you can help me more in effectively project.


          Youtube:


          https://www.youtube.com/channel/UCqH...bL7Z6zC6NfxYIQ


          Twitter:


          https://twitter.com/TiagoDolabella


          Facebook:


          https://www.facebook.com/Tiago-Arold...8532192038302/
          Last edited by Tulk; 09-27-2016, 02:17 PM.

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            a cave and its entrance.







            Attached Files
            Level Designer and Game Designer, Working with UE4 and World Machine

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              Working on an interior concept practicing lighting and post processing to make simple shapes appear interesting.
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              And trying to get my feet wet on photogrammetry. Here a turntable from Marmoset
              http://imgur.com/a/BgRO5
              Attached Files

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                We're making progress on the blacksmithing and smelting in Yore VR, figuring out ways to make it as realistic as possible and still functional for the Vive experience. This is a shot from our fire pit, and if you're interested, we talk a bit more about the mechanics over here. Thanks!

                http://www.playyore.com | Facebook | Twitter | Steam Store

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                  Originally posted by EvilOverseer88 View Post
                  This is mechanic is starting to finally come together, after losing my main player character blueprint I ended up putting more focus on getting the weapon builder system in place. There are still other features that are not in place yet for UI readouts on the build of the weapon. For now, the next stage besides haveing to rebuild the entire character over again is getting other players that join in game and have their custom builds load in.
                  wow, you're really getting on with this... it looks great

                  the thing that would bother me would be getting lost in the menus... love the color picker... power on!!... NS

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                    Working on a visual narrative, started on landscape/interior blockouts/lighting yesterday.




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                      Originally posted by northstar View Post
                      wow, you're really getting on with this... it looks great

                      the thing that would bother me would be getting lost in the menus... love the color picker... power on!!... NS
                      Thanks northstar!
                      I have gotten some feedback on the changes that should be made to the builder and one of the main things to try and get in place is just being able to hover over the buttons and preview the part/objects instead of haveing to select them to see the changes take effect.
                      As you have mentioned for getting lost in the menus, I think I will need to bring back in the post-processing selection effect so it highlights what it is that you want to change on the weapon/character. But I just recently started talking to a graphic designer so hopefully, he can help me get some better menu points in place so it will be easier to know what menu or sub-menu you are in.
                      Still debating on getting an official forum set up for this game or not, but again thanks for the feedback as this will help better shape the menus.

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                        Project for GameDesign School.
                        Maybe Twitter follow me?

                        https://twitter.com/Filly_The_Owl/st...05833198284800

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                            Been a long time since I posted screenshots of Faceless on here, and I just recently discovered the Cine Camera tool so I've been going kind of crazy with that and produced a bunch of promotional/cinematic screenshots for the game! Here's a select few, the rest can be viewed on Imgur at the link down below.









                            I'm constantly updating the album over on Imgur, which you can view here! http://imgur.com/a/3nZzG

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                              Amazing Stuff guys, i just wanted to share with you guys a Parkour System (some of you may know it) And it's all Blueprint based.Could soon be for sale to everyone.lET ME KNOW what you think and what would be the proper price for it.For more infos about when it will be for sale make sure you stay tuned bu subscribing to the channel on youtube.Watch the Parkour System Demo now:https://www.youtube.com/watch?v=AgO_jqnr1ww
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                                I didn't post here for few weeks and everytime i come back my mind gets blown! Guys, your work is amazing!

                                I released a new gameplay video of my project I'm working on " Penkura "

                                Penkura INDIEDB / Penkura WEBSITE

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