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    Originally posted by Numbat View Post
    Cars Of War, hobby (portfolio) project.
    Wot inspired game with armored cars, more weapons, mines, smoke-grenades, more equipment options and dynamic weather system.
    Multiplayer over steam 12 vs 12.
    Slow paced tactical oriented game play.

    Current version: pre-alpha, playable multiplayer over steam.
    Gameplay video in the works!
    (WIP, need to replace some place holder graphics etc)

    One man show, all done in blueprints.

    [ATTACH=CONFIG]107740[/ATTACH]
    Can it be that the terrain has dynamic deformation under the tires :P

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      Moved my 2d game from cocos2d-x to ue4

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      Last edited by moadib; 09-02-2016, 01:56 AM.

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        Trying my hand at UE4 to get my animated short looking good with low rendertime. Busy with assets and scene setup, still need to do texturing.

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          Originally posted by albrechtmaler View Post
          A private project - the virtual reconstruction of the Castle Stolpen
          (Stolpen comes from the slavic word "stolpno" which means "place of pillars" -
          the characteristic basalt pillars the city is placed on and where the word "basalt" originated and studied in the 16th century).

          [ATTACH=CONFIG]98922[/ATTACH]

          over 200 external baked lightmap textures in 1k and 2k resolution
          904.290 tri polygons

          Texture Painting still in progress
          Early wip
          [ATTACH=CONFIG]98923[/ATTACH]
          [MENTION=114405]albrechtmaler[/MENTION]
          OMG! I am watching this only now and I am completely amazed, always loved castles and seeing this made my jaw drop! Nice work
          Are you planning to model all the interiors and "paint" them? I am really curious to know how you are going to work with those.
          May I ask out of curiosity how much time did you put into this project? Well I assure you it's worth it!
          Last but not least, given the results, what do you mean with
          external baked lightmap textures
          ? Did you baked AO in Blender perhaps or is it something else entirely?
          Thank you for showing us this project! looking forward to hearing more about it
          Last edited by IdeaThing; 09-02-2016, 12:22 PM.

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            Hey guys, wanted to showcase a small teaser of my project I'm working on with one more person.
            It's still in alpha stage but we are doing pretty well thanks to Unreal Engine.
            It's not much but we always wanted to showcase something on this forum after seeing so much of your amazing work.

            Last edited by Lionard; 09-02-2016, 10:30 PM.
            Main developer of Penkura

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              Hey everyone, this is my first post here in the forum. I thought about sharing something really simple but pleasant
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                  Spreadsheets!
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                  Or really, I've been working on implementing a data-driven 1st & 3rd-person shooter weapon system. The general idea is that weapon logic, replication, etc. exists on the code side, and then there's only a single blueprint for setting up defaults. Weapon data is built using datatables and CSV and loaded as needed, including doing things like loading the correct models, selecting animations, and scaling those animations based on the data. The goal is to allow a large number of weapons to be created without having to modify code or create blueprints for each one.

                  The below video shows this working with the first two weapons in that spreadsheet pic, along with some camera transitioning stuff that I've also been working on.


                  I've also packaged a small project (~160 MB download) that includes a quick and dirty (and ugly) UI that allows weapon modification on the fly, if anyone wants to check out what I have so far. It's using free assets from Epic, so please forgive any animations quirks and most weapons looking similar. Also, the UI part is a more limited version of what the spreadsheet-driven weapons currently support (mainly because I didn't want to spend too much time on the UI), so I included a couple weapons on the character by default.

                  http://www.mediafire.com/download/up...fa/Runtime.zip

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                    Payload Map progress (WIP)

                    Progress of my Overwatch inspired map.

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                      Latest screenshots from my game The Way Back. Puzzle/Adventure game set in a fantasy world. Let me know what you think. Thanks!

                      For more screenshots visit my website --> http://jlsproject.weebly.com/
                      Or my latest videos --> https://www.youtube.com/watch?v=woRuV5REwmQ

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                        hello guys i wanted to share my project with u

                        its tribute to "holy magic century" which was released in 1998 for the n64

                        skill choose by holding spacebar + WASD



                        skills !!! "ground Collapse"



                        after fight and infight sequences:



                        Single choose target :

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                          a retro sci-fi jet train model for a mission in game ( motion blur in PS )
                          more: https://www.facebook.com/MarsPolice/



                          my UDK/UE artdump https://forums.unrealengine.com/show...ded-Cop-WIPs&p
                          Artstation: https://www.artstation.com/artist/brajan

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                            Hello everyone. I am working on presenting a few scenes from the bible. As of right now I am focused on The Tabernacle of God and Jesus walking on water. I am keeping both in mind for VR but havent been working towards VR. Below is a short Video of what i have for Jesus walking on water. Hope you all enjoy!
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                            Last edited by SelahInteractive; 09-07-2016, 11:09 AM.

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                              Nearly finished with my weather/time of day/seasons suite, link in my signature.

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                                A little side project that I want to have running on Android.

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