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    Here is a small trailer for a game that my team has been working on for several months now in UE4

    http://tinyurl.com/NeonSeasSteam

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      We ride

      Hello!

      Here's WE RIDE! A mini MMO that I have been working on for a little more than a year now. It's a open world, late 90's style, hardcore PVPMMO. If you get killed -- you lose all your stuff!
      So far, only a couple of my friends has tried it, so I'd love some feedback!

      There's a lot more to read, and PLAY, here!

      Click image for larger version

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      WE RIDE - Mini hardcore action MMO
      weridegame.com | We Ride on Facebook | Twitch

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        More progress on my upcoming marketplace pack.

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        Caldera Entertainment | Twitter | ArtStation

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          A peak into my lightsystem:

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            Getting first person view working better. Added camera lag and transitions between head and aim viewpoint. Still much work to do.

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              Revisiting and updating a VR puzzle game we did as our first UE4 project over a year ago. We'll be releasing it on Steam this Summer.

              VR Gameplay Footage:



              Main Menu:



              Hat Selection:


              Last edited by NobleSpoon; 07-16-2016, 11:08 PM.
              Klepto - Burglary Simulator

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                that's the sort of sci-fi stuff i'm hoping to put in my game too. nice work

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                  I'm working on a top-down shooter game with stealth elements. You can download the demo here http://www.indiedb.com/games/unaided...ided-1939-demo



                  Attached Files
                  Grand Guilds | Twitter | Facebook


                  AI Behavior Toolkit - UE4 Marketplace

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                    Originally posted by tozan View Post
                    that's the sort of sci-fi stuff i'm hoping to put in my game too. nice work
                    Assuming you're referring to me, thanks! =)

                    Caldera Entertainment | Twitter | ArtStation

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                      yes, one of the hallways I think, sci fi, ths sort of stuff is not easy to obtain and when you do obtain it, you have to know if it fits within the game elements.

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                        Originally posted by tozan View Post
                        yes, one of the hallways I think, sci fi, ths sort of stuff is not easy to obtain and when you do obtain it, you have to know if it fits within the game elements.
                        Check out some of my other products in my signature. You may find something that suits your project. If you have any questions about them let me know. =)

                        Caldera Entertainment | Twitter | ArtStation

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                          I'm not a Professional 3d modeler, so i won't know how to restore back the original scene if your sci fi hallway was created in in 3ds max or in Maya as Blender might not beable to restore the render as I found out that Blender has an FBX Export/import issue which also loses half the render settings, also corrupts rigs when you try to animate them in blender or when you try to export the rig out to Unreal from Blender to animate it in Unreal. Those who use Blender know these issues only too well. I think Max has got certain shaders properties that Blender may not have. I haven't been successful in fully restoring back a 3d max model head yet for Skinar my ship pilot., the only thing I can think of it 3d projection paint, but I aint an expert at that sort of thing.
                          Last edited by tozan; 07-22-2016, 06:21 PM.

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                            The Rich in the Poor

                            A scene i made using ue4 hope you guys like it https://www.youtube.com/watch?v=jZSTY_4DA8A

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                              Originally posted by Jujaswe View Post
                              I'm working on a top-down shooter game with stealth elements. You can download the demo here http://www.indiedb.com/games/unaided...ided-1939-demo
                              Looking good Jujaswe, reminds me a lot of the Commando series.
                              Twitter: ItsConnorReid

                              Blueprint Tutorial | Basic Sprint - Beginner Friendly | Forum | Wiki
                              Blueprint Tutorial | Stamina Decay/Regeneration Implementation | Forum
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                                hi all!

                                i'm working on a new feature for my game Mars Police. the player will be able to pick up chicks from the rooftops, just like in real life. they are armed and they got your back Jack!
                                currently, there are 3 different head models and a randomized dress color.
                                cheers!

                                my UDK/UE artdump https://forums.unrealengine.com/show...ded-Cop-WIPs&p
                                Artstation: https://www.artstation.com/artist/brajan

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