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    Here is a game I'm currently working on



    Its a game where you play as a dragon in a infinite procedural landscape where your actions will shape how the world around you is generated. Fight armies, grab people and drop them from height, or burn them alive! creatures will develop differently depending on how you play. if you kill people they will develop weapons to counter your play-style as time goes on. Still lots to do, but getting there.
    My website: www.jaspercousins.co.uk

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      Originally posted by The Cheese Dragon View Post
      Here is a game I'm currently working on

      Its a game where you play as a dragon in a infinite procedural landscape where your actions will shape how the world around you is generated. Fight armies, grab people and drop them from height, or burn them alive! creatures will develop differently depending on how you play. if you kill people they will develop weapons to counter your play-style as time goes on. Still lots to do, but getting there.
      Looks great!!
      [FREE] Procedural Bridge Blueprint, [FREE] Spline Enabled Ivy BP

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        Time of day parameters for Orbit are all finished, wrapping up thunder/lightning today, wind this weekend, then it's rain and snow time next week!





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          Virtual reality movement method where you move by first marking your destination point with an arc beam and once that is set, slide between your current/start location and the destination point by pulling on an imaginary line from the arc origin with the controller.

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            Here is the second trailer from Valgard and The Armor of Achilles
            Hello guys, we just released the new trailer from our game Valgard and The Armor of Achilles developed at Revolver Game Studio a brazillian game studio.



            If you want to keep up with our work, here are our links.

            TWITTER: https://twitter.com/RevolverGS
            FACEBOOK: https://www.facebook.com/revolvergamestudio
            STEAM: http://steamcommunity.com/sharedfile.../?id=359364431
            WEBSITE: http://www.revolver.gs/blog/
            Last edited by saga revolver; 07-08-2016, 03:38 PM.

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              Just put my game on Steam Greenlight. I am exited, yet a bit scared, how things will unfold in the voting.

              https://steamcommunity.com/sharedfil.../?id=720453859

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              Last edited by TheoT; 07-08-2016, 07:02 PM.

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                well we dont have a Teaser, and we are still working on the art, but i'm glad to show you a video from the game we are working on my studio "Illusion Shard Games"



                ^^ we hope you like it

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                  Not sure if this already exists but I did a cool experiment with Houdini Engine to transfer data using a Python SOP.
                  Testing spline import from Maya/3Ds Max/Cinema to Unreal Engine 4.

                  The Houdini Digital Asset reads the spline/curve from the DCC app and converts it to a 'copy paste' value Unreal is able to read.
                  Still some small bugs with rotationvalues. It was fun and I've learned a lot about Python

                  Technical Artist & 3D Generalist


                  Portfolio

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                    Still some work to do, but I like the result (it's render in UE4).

                    Attached Files
                    CG Artist for StarGate Network
                    Discord : https://discord.gg/CYBkFWD

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                      Progressing on my new pack. More screens here.

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                      Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader

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                        Hey guys, thought I'd hop on and post some new screenshots from my adventure/puzzle game The Way Back. Let me know what you think.

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                        It's still very much a work an progress but it's coming along.
                        Check out more pics at http://jlsproject.weebly.com/
                        or some videos at my YouTube channel https://www.youtube.com/channel/UCIO...c-bdtCLkCKdiSA

                        Thanks

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                          another 40 or 50 of these and maybe i'll be ready for a feature film (lol... well we'll see)... might be PG13 but i don't know... just seems like daily chit chat to me (shrug)...

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                            Latest video made in my project's test map. Improved landscape materials, got aiming working, ragdoll and bit group AI (AI mostly quite middle of work). Heavy WIP.

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                              Snow!

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                                Project called "Dawn"

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                                Working...
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