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Feed Forward and Backpropagation Neural Networks C++ Plugin.
It has things like various learning types, Supervised, Unsupervised, Reinforcement(negative and positive), as well as Evolved Genetic Neural Networks.
Its a only a C++ plugin, written by me with all 100% UE4 code. No external libraries used.
I found a 2D racing template and i implemented two Racing AI's to showcase the networks.
Video information
Blue cars- Simple Checkpoint following AI which came with the 2D Racing template.
Yellow cars- Simple Neural Network AI, Racer Avoidance. Checkpoint following AI(Constant racer neural parameters, like, sight distance, sight fov, breaking and accelerating aggressiveness, non-variable neural network hidden layer counts and number of hidden layers 3 inputs, 5 hidden, 10 hidden, 5 hidden 3 hidden, 2 output)
Red cars- Advanced Genetic Neural Network AI, Individual Racer Avoidance. Checkpoint following AI.(Genetic racer neural parameters, like, sight distance, sight fov, breaking and accelerating aggressiveness, variable neural network hidden layer counts and number of hidden layers 3 inputs, rand(x) hidden, for y, 2 output)
The drivers were all either trained or evolved and trained before the video took place.
The cars all have the same attributes, only the driver's abilities change.Last edited by SaxonRah; 06-11-2016, 06:12 AM.
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Hi guys, I released a Pre-alpha demo of my game Save Our Souls almost 2 weeks ago, Thought I'd post a the trailer here
And you can download the game on this thread if you want to try it out. https://forums.unrealengine.com/show...-Now-Available
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Hi guys, this is our team's old work last year but didn't have the chance to show this till now. Succubus is one of the bosses in character series we did for Cross Reverie game. Feel free to give feedback!
Character detail here: www.thundercloud-studio.com/character/succubus/
Tested in UE4
Our most recent animation showcase
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Hi everyone, here is a fly through and some screencaps of an environment piece I'm working on.
I'm focusing on things like colour, lighting, environment design, blending foliage into the landscape, overall feel of the level, etc. Some of these assets are from the marketplace, but I'm not focusing on modeling/texturing for this project.
Critique is very welcome, let me know what you like/what I could do to improve this piece, Cheers.
My Facebook art page - www.facebook.com/artofsamdebenham
My Artstation - www.artstation.com/artist/samdebenham
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