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    Rebuilding Jerusalem

    This is what I do in my retirement to keep my brain active. The intent is to recreate the city of Jerusalem as it stood about 65 AD (before the Romans destroyed it). The Temple was the centerpiece of the city as well as a fortress so that is where I started. This is done almost entirely with BSPs (since converted to static meshes) freebies from Epic and one pillar (also a freebie from a modeling web site).

    Southwest stairs/entry over Robinson's arch

    Inside one of the Hulda ore "mole" tunnels (southern entrance)
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    Royal Stoa exterior
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    Royal Stoa interior
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    Temple courtyards...

    Hope you enjoyed

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      Still work in progress, around 30 hours in

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        Originally posted by Tom Looman View Post
        This is a demo I did for our Epic Friday projects internally. It was inspired by the Graffiti Simulator and it's using the Vive + motion controllers to spray paint in VR.

        This is cool, I have made a couple of similar projects without VR though. I ran into performance issues when filling a map with paint (using decals), did you find this was the case and if so have you found a better approach?
        [FREE] Procedural Bridge Blueprint, [FREE] Spline Enabled Ivy BP

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          Lost Chapter - LBA Inspired game

          Currently working on this proyect, initially inspired by Little Big Adventure. But now the concept has evolved
          -I ben working on:
          - random generated npc, whit random names and random color clothes.
          - NPC Navigation
          - And toying whit construccion scripts

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            Procedural generation and learnig ue4

            https://www.youtube.com/watch?v=6gcYeJNiT28

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              I was bored one evening, so I just started making a female variant of the UE4 Mannequin.

              Attached Files

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                Originally posted by Overmind5000 View Post
                I was bored one evening, so I just started making a female variant of the UE4 Mannequin.

                snip
                Looks good so far, when you finish that you should send it to UE4, I'm sure they'd love to give it out so creators can change up their mannequin (great for testing purposes).
                Lead Developer of Blades of Orterra | Facebook | Twitter | Official Website

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                  Current map progress in my project. Landscape sculpted in editor.
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                    Bit closer look of the new mud/sand layer, also bit rock layer. Grass layer still need work.
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                      I'm sorry but I just wanna give all of my dbz info so dragon ballz unreal game happened able fly into the mountains when fighting opponent add more fighting moves for every character in the game plus team battle secrets story missions able to use and fight great ape in the game

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                        Flying a capital ship in Helium Rain...

                        Helium Rain, a realistic space opera

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                          Was doing some work with AI logic, I made him mad... he stole my clothes and chased me out of his nav mesh bounds volume... I'm too scared to PIE again guys...Click image for larger version

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                            Click image for larger version

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                            Still have these in my folders...one day I'll get it done...

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                              Dynamic volumetric stratus clouds

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                                Bit flying around after got map running bit more smooth in editor. Still ultra WIP.

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