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    VHS CRT NTSC Post Process - UE4



    First version the VHS post process for Unreal Engine 4.
    Image bleeding + NTSC color adjustments + Gamma.
    http://corentinderbre.com/

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      Read about it here: https://forums.unrealengine.com/show...he-cursed-nine

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        Quick Sci Fi Modular Corridor, started it this morning and I think i'm finished .

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          I've also been working on a simple and powerful technicolor post process that brings the glory of 1930's movies.
          http://corentinderbre.com/

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            Video of the corridor

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              WIP- Early Streets of Gold Coast

              Currently working on Cyguard 7G and started working on the streets of downtown Gold Coast.

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              Youtube
              Facebook
              Twitter
              Forum

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                I've started work on my game again in the next few weeks I'll release all information.. I changed all visuals from a realistic medieval setting, to a more stylised fantasy environment

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                War Penguin Studios - Twitter

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                  WE ARE RUNNING A CROWDFUNDING CAMPAIGN ON INDIEGOGO PLEASE HELP!
                  indiegogo.com/projects/etkiina-the-cursed-nine/x/14199630

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                    Just went into early access with a free demo. http://store.steampowered.com/app/398670/


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                      We've been working on the second playable character for our upcoming game 'Tenebrae - Twilight of the Gods':



                      Programmer / Tech Artist

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                        Procedural voronoi electric poles placement and procedural voronoi maze:

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                        http://corentinderbre.com/

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                          More menus for Helium Rain, with Slate in C++ !

                          Helium Rain, a realistic space opera

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                            This is a demo I did for our Epic Friday projects internally. It was inspired by the Graffiti Simulator and it's using the Vive + motion controllers to spray paint in VR.

                            Game Developer @ LODZERO - My Twitter | tomlooman.com UE4 samples & tutorials | C++ Survival Game (Open-Source)

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                              In this weekland i re-work the textures of the game i'm working on: Hue Defense.

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                                Rebuilding Jerusalem

                                This is what I do in my retirement to keep my brain active. The intent is to recreate the city of Jerusalem as it stood about 65 AD (before the Romans destroyed it). The Temple was the centerpiece of the city as well as a fortress so that is where I started. This is done almost entirely with BSPs (since converted to static meshes) freebies from Epic and one pillar (also a freebie from a modeling web site).

                                Southwest stairs/entry over Robinson's arch

                                Inside one of the Hulda ore "mole" tunnels (southern entrance)
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                                Royal Stoa exterior
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                                Royal Stoa interior
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                                Temple courtyards...

                                Hope you enjoyed

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