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    right now I am working on a vertex shader that allows you to modify the curvature rendering of any mesh
    https://forums.unrealengine.com/show...nreal-Engine-4

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      team is working hard to get a solid map to test a lot of game play on.

      please feel free to comment and let us know what you think

      this is the very early start of this game so keep that in mind when in crit

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        Attached Files
        Last edited by Higuy8000; 05-13-2016, 08:27 PM.
        lucasgovatos.net | Twitter | Epitasis - A Colorful Exploration Puzzle Game

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          We are working on a combat focused 3d platformer called BALLISTIC. We just put it on steam greenlight. please give us a yes vote! http://steamcommunity.com/sharedfile.../?id=682295883

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              I've been working on a simple RTS prototype.





              I'm building it mainly in hopes that the school I go to gets a Vive for the gaming program, cuz I really want to try out VR motion controls for an RTS...
              Attached Files

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                Only found out today the Nvidia Shadowplay. Here is more proper vid of my upcoming game. Still very WIP, but quite happy with performance going more up. Still need to find/fix some stutter pikes and will keep adding new features.
                Last edited by SaOk; 05-16-2016, 06:24 PM.

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                    working on new version of plugin

                    Click image for larger version

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                      Pretty cool [MENTION=50574]SaOk[/MENTION]. Keep it up! =)


                      SEJonF.com | Twitter | Youtube | ArtStation | WIP | UE4 Marketplace SciFi Assets - Season 1 & Season 2 Discount Bundles! Free Asset Demo | Fantasy WIP | Ice Shader

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                        Currently converting Assets from an older engine (released 2001) to Unreal Engine 4 for Sirius Online.

                        Human Outpost 1


                        Human Outpost 2


                        Human Shipyard 1


                        Textures are currently taken as is until I can draw new ones. Priority is getting the assets ported right now.
                        Last edited by Xaymar; 05-19-2016, 07:26 PM. Reason: Oops, 8mb images may not be the best for inlining.

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                          Fairly new to the forum so I thought I'd post here first about a project I'm working on.



                          Mostly working on some User Interface and equipping weapons, etc.
                          Attached Files
                          Lead Developer of Blades of Orterra | Facebook | Twitter | Official Website

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                            Been working on our AI the last few weeks - whipped up a new sense config for 2D games!



                            More information in the development thread

                            The Siege and The Sandfox | Development Thread | Twitter | Twitch | Facebook

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                              Click image for larger version

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                              Messing around with assets today.

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                                Working on a spline based river blueprint and material (ignore the poor tiling, it's because I had the U scaled to 0.5 in the blueprint):

                                Last edited by ULLS; 05-23-2016, 04:48 AM.
                                [FREE] Procedural Bridge Blueprint, [FREE] Spline Enabled Ivy BP

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                                Working...
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