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    Here is my project!top down arcade shoot´em up set in fantasy dungeons.
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    http://www.facebook.com/indiependentgames/

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      Click image for larger version

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      Trying to do some retopology, now its my only method to create assets. Pyramid Head remake=)
      Last edited by Barugoo; 04-01-2016, 02:49 PM.

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        Ok, so I played with the post-processing and I think it finally looks good.
         
        Spoiler

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          We made a quick GIF for the day and night cycle!

          Project Fantasiam

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            Testing our police response time and AI behavior while terrorizing the neighborhood

            Klepto - Burglary Simulator

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              Yes oh, i like the slomo, because it's cool for watching/hearing stuff closely, while happening.
              My small game on IndieDB ****** Beams on Twitter ****** Beams on Steam ****** VideoStuff ****** PictureStuff
              UE brings Math back into my life or i am not sure.

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                Originally posted by Belmin View Post
                We made a quick GIF for the day and night cycle!

                It looks gorgeous , what did you use to manage time of day and clouds ?

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                  Click image for larger version

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                  After months of labor while pushing the capabilities of the unreal engine 4 to it's absolute limits, I have created the most ultimate Rock, Scissor, Paper game in existence! Featuring such cutting edge technologies such as Clicking on Button© and Not Properly Using GUI© and somehow manage to compress the project down to no more than 250 megabytes!

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                    Originally posted by Galeon View Post
                    It looks gorgeous , what did you use to manage time of day and clouds ?
                    Setting the timescale to several times the normal one, I'd say. We can manipulate the timescale in UE, can't we?

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                      Custom decal actor (blueprint derived from decal) which has a material that makes decals able to be masked using the stencil buffer with depth testing to prevent artifacting.



                      I also added normal-based blending so they fade out depending on the direction of the normal.

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                        First post on this forum. Hello everyone!
                        Have some really awful no-context screenies from my first project.

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                        Attached Files
                        One man developer on "We who are about to Die"
                        Official Subreddit
                        Youtube - Twitter - Facebook

                        Freelance Illustration & Concept Artist - for hire.
                        http://jordylakiere.com/

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                          Android Hunter A Updated Screens

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                            I'm making a Btooom! based game. Looking for Artists(3d model, rigging, animating). Our team has done verygood progress. Networking, Team select lobby, all current necessary replication including damage / stamina. Pm me for more info. The screenshot is 1 month old. Click image for larger version

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                            Last edited by Holybreath; 04-06-2016, 02:57 AM.
                            Void Digital - Game And Digital Products Development Studio

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                              Few things my bro put together.

                              https://youtu.be/13ovYaDQXhs

                              https://youtu.be/Jq3hQVQtx6U

                              https://youtu.be/3nb18zzpGIs
                              __ __ __ __

                              My game: https://forums.unrealengine.com/show...descroller-WIP
                              Youtube: https://www.youtube.com/channel/UCo-...ZCn4MG9YFPemDQ

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                                Eye from my cubinator
                                My small game on IndieDB ****** Beams on Twitter ****** Beams on Steam ****** VideoStuff ****** PictureStuff
                                UE brings Math back into my life or i am not sure.

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