I have been working on this for a couple days now, most of the bugs have been ironed out and it is working quite good now, this is a preview of how the levitate spell will work. I have given a fair bit of thought as to how the levitate HUD should look and this is what I have, please if you have any ideas as to improvements I would love to hear from you!
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Last edited by starseeker; 10-16-2014, 09:00 PM.Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room
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Originally posted by LMP3D View PostI think I've pretty nailed Telltale's look on a technical level.
Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room
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Originally posted by DotCam View PostWould that be Griffith Observatory in Los Angeles, CA?
It's the Adler Planetarium.Last edited by Jacky; 10-18-2014, 12:34 PM.
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Originally posted by OddByte3D View PostCheck my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room
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This is a thrust style rocket game I am working on. I am very proud of how far I have come, I have modelled everything myself, made my own camera managers (with a sort of cinematic effect, which you can see in action in that picture), player managers, system for spawning different ships on different bases, homing rockets, explosions etc.. All in a low-poly style. The final download should be very small (well, as small as UE4 allows) because, well so far anyway, there are NO textures at all, everything is just coloured materials and meshes with multiple materials
It's time to work on the UI/HUD but that's realistic. Then start making some levels. Hopefully one day someone else will show interest too instead of just bein a massive project that I pour most of my time into :/
It's fun to flyAttached Files
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