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RelatedWorld Plugin for Unreal Engine 4

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    #16
    ChangeLog:
    • Added new ReplicationGraph with Domain replication policy (only Public domain implemented for now)
    • NetCullDistance has experemental fix (but still got some problems if RelatedWorld was loaded very far away from global zero)
    • Demo project was updated

    Domain replication policy is a policy whereby actors are replicated to clients according to the domain of the world they are on.
    There are 3 domains:
    Public: replication occurs to any client
    Private: replication occurs only to clients that are in the same worlds. In this case, actors in the Public Domain are also replicated.
    Isolated: Replication occurs exclusively to clients in this world. The public domain is ignored.
    Last edited by TehnoMag; 10-11-2020, 11:04 AM.

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      #17
      ChangeLog:
      • Implemented Public domain policy for the new ReplicationGraph
      • Implemented Private domain policy for the new ReplicationGraph
      Last edited by TehnoMag; 10-26-2020, 09:25 AM.

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        #18
        ChangeLog:
        • Implemented Isolated domain policy for the new ReplicationGraph
        • Fixed bug then Actors did not add to the Router Node while spawning if Spawning required new Rule
        • Demo project was updated
        Last edited by TehnoMag; 11-03-2020, 10:26 AM.

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