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A Story of Hope

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  • replied
    Working on a new scene. The books are still missing ;-)

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  • replied
    this seems pretty cool

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  • replied
    I don't know why but i really like to make fancy doors :-)


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  • replied
    Making some progress on the scene i showed last week :-)

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  • replied
    Looks cool, as in creepy.

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  • replied
    Currently working on a new scene :-)

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  • replied
    Originally posted by starseeker View Post
    The new Gifs are awesome though. Is it suppose to be time traveling or 2 different places?
    More like different realities :-)


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  • replied
    Not feeling the promo image. Took me a while to know its a female also, mostly the hair. Also tell me very little about the game. But I guess its a start.

    The new Gifs are awesome though. Is it suppose to be time traveling or 2 different places?

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  • replied
    Finished a rough Version of a Website today: https://astoryofhope-game.com/

    And here are a few more gifs :-)








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  • replied
    Today i worked on a Promoimage for my Game.

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  • replied
    I like what you have done so far, and look forward to seeing you develop your game. Good Luck !

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  • replied
    That was cool. Love the attention to detail. I suppose the same can be done using the background blur canvas (or whatever i is called) by animating the Blur value.

    Yeah, there is more than one way to get the job done. .

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  • replied
    Originally posted by Krayfishkarl View Post
    Not bad so far! I like the visual style. Any plot details you are willing to share?

    Sure :-) Let's say the story revolves around ordinary objects with special abilitys and their story behind it. What they did to their users and so on. The Player can actually use some of these to open portals or do some silly stuff with it (Like turning the moon red).


    Originally posted by starseeker View Post
    Impressive! I am in the same boat as you, making my first game, which is also a first-person adventure game.

    I wonder, how do you implement the background blur, when you pick up the photo frame?
    Edit: Nevermind. Turn out there is a background blur under special effect in UMG graph editor. 5mins work & its done. Gonna love UE4.

    Also, I sub your thread.
    Actually I used the post processing of the Camera to make a smooth transition to blur the background.





    Thanks for the kind words by the way :-)

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  • replied
    Impressive! I am in the same boat as you, making my first game, which is also a first-person adventure game.

    I wonder, how do you implement the background blur, when you pick up the photo frame?
    Edit: Nevermind. Turn out there is a background blur under special effect in UMG graph editor. 5mins work & its done. Gonna love UE4.

    Also, I sub your thread.
    Last edited by starseeker; 05-27-2018, 05:56 AM.

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  • replied
    Not bad so far! I like the visual style. Any plot details you are willing to share?
    Last edited by Krayfishkarl; 05-25-2018, 05:54 PM.

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