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  • started a topic Screenshot Saturday!

    Screenshot Saturday!

    What up everyone? If any of you awesome folks are active in the twittersphere, you're likely familiar with #screenshotsaturday, a rolling list of game development screenshots taken on Saturday from works in progress by a multitude of developers. I'm continually impressed and inspired with the work you all are showing off in here, let's share what we are doing with the world!

    Here is a post of my own!



    Remember to tag the post with #unrealdev and Follow Us On Twitter so I can find you on the interwebs

    Thanks and stay awesome

    Happy Developing, Everyone!
    Last edited by Ivey; 08-25-2014, 02:30 PM.

  • replied
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  • replied
    I have finally started working on Landscapes! Loving it so far!
    Attached Files

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  • replied
    Originally posted by Amelia_P View Post
    Okay, fellas! My turn! This was a weak week. I could only work on some props. Here they are new...

    DOORS! (Modular. Now I can change the door frame, door and doorknob materials):





    The BRIDGE (This sunova... piece of... thing. I had to model it 3X because I forgot it must follow the right proportions for a smooth step walking. I'm modeling and optimizing the graphics in a project folder separately to the project code and integrate everything later. Crazy, but I work faster this way. For the character movement, I'm using Advanced Locomotion, SO the stairs steps have to follow the proportions or the character floats above the steps):

    First try:




    Second Try:




    Last try, fixing the proportions. Vertex Painting poorly implemented. Still a WIP:




    That's it. See you next Saturday!

    Excellent Work, Amelia.

    Here is a character I am still working on
    Attached Files

    Leave a comment:


  • replied
    Originally posted by Amelia_P View Post

    Thank you! I'm working on a linear 'arena after arena' single player third person shooter with four different shooting skills based on playing card suits (hearts, clubs, spades and diamonds). Think Kane & Lynch meets Hotline Miami, but with small levels ^^

    We're in the same boat. Most devs here are programmers. I studied Unrealscript when I used UDK and recently migrating to Unreal 4, but I'm not more than a code monkey struggling with Blueprints now. I'm glad to find another buddy artist here
    What's your game about? Seems interesting!
    Mines just about people playing hide and seek in the woods.
    For a code monkey, you're doing pretty great things. I haven't looked in to making anything modular, but it's on my list. for now I'm struggling with strange behavior in my behavior trees

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  • replied
    Made a doom like sprite actor with 12 pre rendered view angles:


    Rendered the sprite with Blender 2.8.
    Last edited by EvilReFlex; 09-10-2019, 01:52 AM.

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  • replied
    Cool! I like shooter hybrids!

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  • replied
    Hi everyone! first time posting here. I have been working on a tower defence / 3rd person shooter called AmmoRun!

    Evil robots have taken over and it's up to you to defend your trailer as you make your way home, on a cross country tour of killer robots, makeshift automated turrets and kinetic weapons. It's up to you to build turrets and defences to hold them off!


    Here is some pre-alpha gameplay with all the new features, including ragdoll physics, new enemies (Machine Spirit) and AA guns!


    CC welcome!! playable alpha coming end of September


    Leave a comment:


  • replied
    Okay, fellas! My turn! This was a weak week. I could only work on some props. Here they are new...

    DOORS! (Modular. Now I can change the door frame, door and doorknob materials):





    The BRIDGE (This sunova... piece of... thing. I had to model it 3X because I forgot it must follow the right proportions for a smooth step walking. I'm modeling and optimizing the graphics in a project folder separately to the project code and integrate everything later. Crazy, but I work faster this way. For the character movement, I'm using Advanced Locomotion, SO the stairs steps have to follow the proportions or the character floats above the steps):

    First try:




    Second Try:




    Last try, fixing the proportions. Vertex Painting poorly implemented. Still a WIP:




    That's it. See you next Saturday!


    Leave a comment:


  • replied
    Originally posted by EpsilonKo View Post
    Tech Vs Magic progress screenshot:

    Knight riding a sabre into battle.

    Game Site: http://tvm.exisgames.com
    Twitter: https://lnkd.in/e-B4hcF
    Facebook: https://lnkd.in/ecdySyv
    Youtube:https://lnkd.in/e2uvEmc


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    So pretty! I like how you used opposite colors in here.

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  • replied
    Tech Vs Magic progress screenshot:

    Knight riding a sabre into battle.

    Game Site: http://tvm.exisgames.com
    Twitter: https://lnkd.in/e-B4hcF
    Facebook: https://lnkd.in/ecdySyv
    Youtube:https://lnkd.in/e2uvEmc


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  • replied
    A horror game? Nice! (você é brasileiro? pelo nickname...)

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  • replied

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  • replied
    Oof, do you believe I forgot to post more WIP this Saturday? Here we go. First, I modeled more props like lamps, power boxes, stones, bricks, etc. Also, I changed the whole lighting because... OPTIMIZATION!!! Such a big monster. My game is a third person shooter, so it MUST run in solid 60 FPS. I had to change many things in my level, convert many dynamic lights to statics, etc. THIS Epic's video helped me a lot to figure out what was going wrong with my level performance. Here are some results (still WIP, of course. Solid 80 FPS. My next step will be Vertex Painting to add an interesting texture variation):





    And I started to import and set some enemies (total ugly because I'm using a temporary Mixamo's rigging on my custom character. This angry Italian's fingers look like they're broken XDDD He's missing his baseball bat weapon too. I've tested and have to retopo ALL my enemies due to performance. My mantra: "It has to run 60 FPS full-screen, It has to run 60 FPS full-screen, It has to run 60 FPS full-screen. ooooooooooooooooooooooohm"):



    See you next Saturday, dev buddies! Have a great week working on your game!

    Last edited by Amelia_P; 08-25-2019, 02:12 AM.

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  • replied
    Originally posted by Games Artisan View Post

    Woot! I LOVE your screenshots. What are you working on?
    Thank you! It's hard to find conversations here that I have tons to add to since most people are more proficient with code, so this seemed like a good place to start hahaha
    Thank you! I'm working on a linear 'arena after arena' single player third person shooter with four different shooting skills based on playing card suits (hearts, clubs, spades and diamonds). Think Kane & Lynch meets Hotline Miami, but with small levels ^^

    We're in the same boat. Most devs here are programmers. I studied Unrealscript when I used UDK and recently migrating to Unreal 4, but I'm not more than a code monkey struggling with Blueprints now. I'm glad to find another buddy artist here
    What's your game about? Seems interesting!

    Leave a comment:

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