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    Originally posted by Amelia_P View Post
    Okay, fellas! My turn! This was a weak week. I could only work on some props. Here they are new...

    DOORS! (Modular. Now I can change the door frame, door and doorknob materials):





    The BRIDGE (This sunova... piece of... thing. I had to model it 3X because I forgot it must follow the right proportions for a smooth step walking. I'm modeling and optimizing the graphics in a project folder separately to the project code and integrate everything later. Crazy, but I work faster this way. For the character movement, I'm using Advanced Locomotion, SO the stairs steps have to follow the proportions or the character floats above the steps):

    First try:




    Second Try:




    Last try, fixing the proportions. Vertex Painting poorly implemented. Still a WIP:




    That's it. See you next Saturday!

    Excellent Work, Amelia.

    Here is a character I am still working on
    Attached Files
    Sanctity Lost

    Sanctity Lost UDK

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      I have finally started working on Landscapes! Loving it so far!
      Attached Files
      Sanctity Lost

      Sanctity Lost UDK

      Comment


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          #Screenshotsaturday
          Hi everyone! Its been a whole week since the last update, so I figured it was about time to fill you all in with all the new features in my game AmmoRun!
          In this video, I show off a couple of new traps and features. Including new enemy spawn balancing, Player Melee, Voltoc Pistol, Mine Feilds, Launch Pads, Sweepers and new enemy AI animation states! Alpha coming soon!

          Enjoy!



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            I have worked on my fun little Christmas game "The Good Elf's". You can find and try it here https://gamejolt.com/games/TheGoodElfs/386533

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              ai stress test.
              LEGENDS of EPICA [Twitter] [Facebook] [YouTube] [Vimeo]

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                Asticot: Yet Another Snake Adventure.



                I would love to get comments or ideas via private messages. Test it on Android.

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