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    Yo Saturday uploader club buddy I have more screenshots. This wasn't a productive week, but I created 6 modular buildings pieces, some props and a lot of material masters to share in the level as instance materials. (Yeah, those wood boxes placeholders are from Industry Prop Pack 6) More WIPs:




    Modular windows, frames... and stuff:



    Can't wait to see your screenshots, buddies

    Comment


      Originally posted by Games Artisan View Post
      New around here, and figured I'd find ways to participate! It's not Saturday right now but... here's something from my project
      I'm a newcomer too. Interesting Voodoo doll Liked it

      Comment


        Originally posted by Amelia_P View Post

        I'm a newcomer too. Interesting Voodoo doll Liked it
        Woot! I LOVE your screenshots. What are you working on?
        Thank you! It's hard to find conversations here that I have tons to add to since most people are more proficient with code, so this seemed like a good place to start hahaha

        Comment


          Originally posted by Games Artisan View Post

          Woot! I LOVE your screenshots. What are you working on?
          Thank you! It's hard to find conversations here that I have tons to add to since most people are more proficient with code, so this seemed like a good place to start hahaha
          Thank you! I'm working on a linear 'arena after arena' single player third person shooter with four different shooting skills based on playing card suits (hearts, clubs, spades and diamonds). Think Kane & Lynch meets Hotline Miami, but with small levels ^^

          We're in the same boat. Most devs here are programmers. I studied Unrealscript when I used UDK and recently migrating to Unreal 4, but I'm not more than a code monkey struggling with Blueprints now. I'm glad to find another buddy artist here
          What's your game about? Seems interesting!

          Comment


            Oof, do you believe I forgot to post more WIP this Saturday? Here we go. First, I modeled more props like lamps, power boxes, stones, bricks, etc. Also, I changed the whole lighting because... OPTIMIZATION!!! Such a big monster. My game is a third person shooter, so it MUST run in solid 60 FPS. I had to change many things in my level, convert many dynamic lights to statics, etc. THIS Epic's video helped me a lot to figure out what was going wrong with my level performance. Here are some results (still WIP, of course. Solid 80 FPS. My next step will be Vertex Painting to add an interesting texture variation):





            And I started to import and set some enemies (total ugly because I'm using a temporary Mixamo's rigging on my custom character. This angry Italian's fingers look like they're broken XDDD He's missing his baseball bat weapon too. I've tested and have to retopo ALL my enemies due to performance. My mantra: "It has to run 60 FPS full-screen, It has to run 60 FPS full-screen, It has to run 60 FPS full-screen. ooooooooooooooooooooooohm"):



            See you next Saturday, dev buddies! Have a great week working on your game!

            Last edited by Amelia_P; 08-25-2019, 02:12 AM.

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              Comment


                A horror game? Nice! (você é brasileiro? pelo nickname...)

                Comment


                  Tech Vs Magic progress screenshot:

                  Knight riding a sabre into battle.

                  Game Site: http://tvm.exisgames.com
                  Twitter: https://lnkd.in/e-B4hcF
                  Facebook: https://lnkd.in/ecdySyv
                  Youtube:https://lnkd.in/e2uvEmc


                  Click image for larger version

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                  Comment


                    Originally posted by EpsilonKo View Post
                    Tech Vs Magic progress screenshot:

                    Knight riding a sabre into battle.

                    Game Site: http://tvm.exisgames.com
                    Twitter: https://lnkd.in/e-B4hcF
                    Facebook: https://lnkd.in/ecdySyv
                    Youtube:https://lnkd.in/e2uvEmc


                    Click image for larger version

Name:	SS_9_6_2019_SM.jpg
Views:	271
Size:	376.9 KB
ID:	1661989
                    So pretty! I like how you used opposite colors in here.

                    Comment


                      Okay, fellas! My turn! This was a weak week. I could only work on some props. Here they are new...

                      DOORS! (Modular. Now I can change the door frame, door and doorknob materials):





                      The BRIDGE (This sunova... piece of... thing. I had to model it 3X because I forgot it must follow the right proportions for a smooth step walking. I'm modeling and optimizing the graphics in a project folder separately to the project code and integrate everything later. Crazy, but I work faster this way. For the character movement, I'm using Advanced Locomotion, SO the stairs steps have to follow the proportions or the character floats above the steps):

                      First try:




                      Second Try:




                      Last try, fixing the proportions. Vertex Painting poorly implemented. Still a WIP:




                      That's it. See you next Saturday!


                      Comment


                        Hi everyone! first time posting here. I have been working on a tower defence / 3rd person shooter called AmmoRun!

                        Evil robots have taken over and it's up to you to defend your trailer as you make your way home, on a cross country tour of killer robots, makeshift automated turrets and kinetic weapons. It's up to you to build turrets and defences to hold them off!


                        Here is some pre-alpha gameplay with all the new features, including ragdoll physics, new enemies (Machine Spirit) and AA guns!


                        CC welcome!! playable alpha coming end of September


                        Comment


                          Cool! I like shooter hybrids!

                          Comment


                            Made a doom like sprite actor with 12 pre rendered view angles:


                            Rendered the sprite with Blender 2.8.
                            Last edited by EvilReFlex; 09-10-2019, 01:52 AM.

                            Comment


                              Originally posted by Amelia_P View Post

                              Thank you! I'm working on a linear 'arena after arena' single player third person shooter with four different shooting skills based on playing card suits (hearts, clubs, spades and diamonds). Think Kane & Lynch meets Hotline Miami, but with small levels ^^

                              We're in the same boat. Most devs here are programmers. I studied Unrealscript when I used UDK and recently migrating to Unreal 4, but I'm not more than a code monkey struggling with Blueprints now. I'm glad to find another buddy artist here
                              What's your game about? Seems interesting!
                              Mines just about people playing hide and seek in the woods.
                              For a code monkey, you're doing pretty great things. I haven't looked in to making anything modular, but it's on my list. for now I'm struggling with strange behavior in my behavior trees

                              Comment


                                Originally posted by Amelia_P View Post
                                Okay, fellas! My turn! This was a weak week. I could only work on some props. Here they are new...

                                DOORS! (Modular. Now I can change the door frame, door and doorknob materials):





                                The BRIDGE (This sunova... piece of... thing. I had to model it 3X because I forgot it must follow the right proportions for a smooth step walking. I'm modeling and optimizing the graphics in a project folder separately to the project code and integrate everything later. Crazy, but I work faster this way. For the character movement, I'm using Advanced Locomotion, SO the stairs steps have to follow the proportions or the character floats above the steps):

                                First try:




                                Second Try:




                                Last try, fixing the proportions. Vertex Painting poorly implemented. Still a WIP:




                                That's it. See you next Saturday!

                                Excellent Work, Amelia.

                                Here is a character I am still working on
                                Attached Files
                                Sanctity Lost

                                Sanctity Lost UDK

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