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    A horror game? Nice! (você é brasileiro? pelo nickname...)

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      Tech Vs Magic progress screenshot:

      Knight riding a sabre into battle.

      Game Site: http://tvm.exisgames.com
      Twitter: https://lnkd.in/e-B4hcF
      Facebook: https://lnkd.in/ecdySyv
      Youtube:https://lnkd.in/e2uvEmc


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        Originally posted by EpsilonKo View Post
        Tech Vs Magic progress screenshot:

        Knight riding a sabre into battle.

        Game Site: http://tvm.exisgames.com
        Twitter: https://lnkd.in/e-B4hcF
        Facebook: https://lnkd.in/ecdySyv
        Youtube:https://lnkd.in/e2uvEmc


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        So pretty! I like how you used opposite colors in here.

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          Okay, fellas! My turn! This was a weak week. I could only work on some props. Here they are new...

          DOORS! (Modular. Now I can change the door frame, door and doorknob materials):





          The BRIDGE (This sunova... piece of... thing. I had to model it 3X because I forgot it must follow the right proportions for a smooth step walking. I'm modeling and optimizing the graphics in a project folder separately to the project code and integrate everything later. Crazy, but I work faster this way. For the character movement, I'm using Advanced Locomotion, SO the stairs steps have to follow the proportions or the character floats above the steps):

          First try:




          Second Try:




          Last try, fixing the proportions. Vertex Painting poorly implemented. Still a WIP:




          That's it. See you next Saturday!


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            Hi everyone! first time posting here. I have been working on a tower defence / 3rd person shooter called AmmoRun!

            Evil robots have taken over and it's up to you to defend your trailer as you make your way home, on a cross country tour of killer robots, makeshift automated turrets and kinetic weapons. It's up to you to build turrets and defences to hold them off!


            Here is some pre-alpha gameplay with all the new features, including ragdoll physics, new enemies (Machine Spirit) and AA guns!


            CC welcome!! playable alpha coming end of September


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              Cool! I like shooter hybrids!

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                Made a doom like sprite actor with 12 pre rendered view angles:


                Rendered the sprite with Blender 2.8.
                Last edited by EvilReFlex; 09-10-2019, 01:52 AM.

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                  Originally posted by Amelia_P View Post

                  Thank you! I'm working on a linear 'arena after arena' single player third person shooter with four different shooting skills based on playing card suits (hearts, clubs, spades and diamonds). Think Kane & Lynch meets Hotline Miami, but with small levels ^^

                  We're in the same boat. Most devs here are programmers. I studied Unrealscript when I used UDK and recently migrating to Unreal 4, but I'm not more than a code monkey struggling with Blueprints now. I'm glad to find another buddy artist here
                  What's your game about? Seems interesting!
                  Mines just about people playing hide and seek in the woods.
                  For a code monkey, you're doing pretty great things. I haven't looked in to making anything modular, but it's on my list. for now I'm struggling with strange behavior in my behavior trees

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                    Originally posted by Amelia_P View Post
                    Okay, fellas! My turn! This was a weak week. I could only work on some props. Here they are new...

                    DOORS! (Modular. Now I can change the door frame, door and doorknob materials):





                    The BRIDGE (This sunova... piece of... thing. I had to model it 3X because I forgot it must follow the right proportions for a smooth step walking. I'm modeling and optimizing the graphics in a project folder separately to the project code and integrate everything later. Crazy, but I work faster this way. For the character movement, I'm using Advanced Locomotion, SO the stairs steps have to follow the proportions or the character floats above the steps):

                    First try:




                    Second Try:




                    Last try, fixing the proportions. Vertex Painting poorly implemented. Still a WIP:




                    That's it. See you next Saturday!

                    Excellent Work, Amelia.

                    Here is a character I am still working on
                    Attached Files
                    Sanctity Lost

                    Sanctity Lost UDK

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                      I have finally started working on Landscapes! Loving it so far!
                      Attached Files
                      Sanctity Lost

                      Sanctity Lost UDK

                      Comment


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                          #Screenshotsaturday
                          Hi everyone! Its been a whole week since the last update, so I figured it was about time to fill you all in with all the new features in my game AmmoRun!
                          In this video, I show off a couple of new traps and features. Including new enemy spawn balancing, Player Melee, Voltoc Pistol, Mine Feilds, Launch Pads, Sweepers and new enemy AI animation states! Alpha coming soon!

                          Enjoy!



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                            I have worked on my fun little Christmas game "The Good Elf's". You can find and try it here https://gamejolt.com/games/TheGoodElfs/386533

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                              ai stress test.
                              [LEGENDS of EPICA]

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                                Asticot: Yet Another Snake Adventure.



                                I would love to get comments or ideas via private messages. Test it on Android.

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