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    #Screenshotsaturday :-)
    Project "Rogue Velocity 3D". As usual, experimenting and adding features that comes in mind. This time - dynamic engines for Gunship.

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      #Screenshotsaturday
      and
      #TeaserSaturday
      https://www.youtube.com/watch?v=0LHcRmYBwaQ&t=0s

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        Last edited by sold4t; 08-03-2019, 04:33 AM.

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          Hello buddies I've just found this thread and thought this incredibly inspiring. I decided to join you then.

          Solo game dev in the house! Here, take my fugly Kings' Club dev screenshots:





          #unrealdev

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            Originally posted by Amelia_P View Post
            Hello buddies I've just found this thread and thought this incredibly inspiring. I decided to join you then.

            Solo game dev in the house! Here, take my fugly Kings' Club dev screenshots:





            #unrealdev
            Amelia, This is beautiful!
            Sanctity Lost

            Sanctity Lost UDK

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              Originally posted by Keltar View Post

              Amelia, This is beautiful!
              Thank you! Are you joining us? I remember you created a cool sci-fi level for Sanctity Lost.

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                Awesome work everyone. Just a Artistic Scene within the Lobby Map of our 3D FTPS/RPG MMO Sandbox in development.
                HeadlessStudios.com is now part of TheGameDevStore.com

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                  Woo! Fancy particle system

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                    New around here, and figured I'd find ways to participate! It's not Saturday right now but... here's something from my project

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                      Yo Saturday uploader club buddy I have more screenshots. This wasn't a productive week, but I created 6 modular buildings pieces, some props and a lot of material masters to share in the level as instance materials. (Yeah, those wood boxes placeholders are from Industry Prop Pack 6) More WIPs:




                      Modular windows, frames... and stuff:



                      Can't wait to see your screenshots, buddies

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                        Originally posted by Games Artisan View Post
                        New around here, and figured I'd find ways to participate! It's not Saturday right now but... here's something from my project
                        I'm a newcomer too. Interesting Voodoo doll Liked it

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                          Originally posted by Amelia_P View Post

                          I'm a newcomer too. Interesting Voodoo doll Liked it
                          Woot! I LOVE your screenshots. What are you working on?
                          Thank you! It's hard to find conversations here that I have tons to add to since most people are more proficient with code, so this seemed like a good place to start hahaha

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                            Originally posted by Games Artisan View Post

                            Woot! I LOVE your screenshots. What are you working on?
                            Thank you! It's hard to find conversations here that I have tons to add to since most people are more proficient with code, so this seemed like a good place to start hahaha
                            Thank you! I'm working on a linear 'arena after arena' single player third person shooter with four different shooting skills based on playing card suits (hearts, clubs, spades and diamonds). Think Kane & Lynch meets Hotline Miami, but with small levels ^^

                            We're in the same boat. Most devs here are programmers. I studied Unrealscript when I used UDK and recently migrating to Unreal 4, but I'm not more than a code monkey struggling with Blueprints now. I'm glad to find another buddy artist here
                            What's your game about? Seems interesting!

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                              Oof, do you believe I forgot to post more WIP this Saturday? Here we go. First, I modeled more props like lamps, power boxes, stones, bricks, etc. Also, I changed the whole lighting because... OPTIMIZATION!!! Such a big monster. My game is a third person shooter, so it MUST run in solid 60 FPS. I had to change many things in my level, convert many dynamic lights to statics, etc. THIS Epic's video helped me a lot to figure out what was going wrong with my level performance. Here are some results (still WIP, of course. Solid 80 FPS. My next step will be Vertex Painting to add an interesting texture variation):





                              And I started to import and set some enemies (total ugly because I'm using a temporary Mixamo's rigging on my custom character. This angry Italian's fingers look like they're broken XDDD He's missing his baseball bat weapon too. I've tested and have to retopo ALL my enemies due to performance. My mantra: "It has to run 60 FPS full-screen, It has to run 60 FPS full-screen, It has to run 60 FPS full-screen. ooooooooooooooooooooooohm"):



                              See you next Saturday, dev buddies! Have a great week working on your game!

                              Last edited by Amelia_P; 08-25-2019, 02:12 AM.

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