Announcement
Collapse
No announcement yet.
Screenshot Saturday!
Collapse
This is a sticky topic.
X
X
-
Originally posted by Amelia_P View PostHello buddiesI've just found this thread and thought this incredibly inspiring. I decided to join you then.
Solo game dev in the house! Here, take my fugly Kings' Club dev screenshots:
#unrealdev
- 2 likes
Comment
-
Awesome work everyone. Just a Artistic Scene within the Lobby Map of our 3D FTPS/RPG MMO Sandbox in development. HeadlessStudios.com is now part of TheGameDevStore.com
- 1 like
Comment
-
Yo Saturday uploader club buddyI have more screenshots. This wasn't a productive week, but I created 6 modular buildings pieces, some props and a lot of material masters to share in the level as instance materials. (Yeah, those wood boxes placeholders are from Industry Prop Pack 6) More WIPs:
Modular windows, frames... and stuff:
Can't wait to see your screenshots, buddies
- 2 likes
Comment
-
Originally posted by Amelia_P View Post
I'm a newcomer too. Interesting Voodoo dollLiked it
Thank you! It's hard to find conversations here that I have tons to add to since most people are more proficient with code, so this seemed like a good place to start hahaha
Comment
-
Originally posted by Games Artisan View Post
Woot! I LOVE your screenshots. What are you working on?
Thank you! It's hard to find conversations here that I have tons to add to since most people are more proficient with code, so this seemed like a good place to start hahaha
We're in the same boat. Most devs here are programmers. I studied Unrealscript when I used UDK and recently migrating to Unreal 4, but I'm not more than a code monkey struggling with Blueprints now. I'm glad to find another buddy artist here
What's your game about? Seems interesting!
Comment
-
Oof, do you believe I forgot to post more WIP this Saturday? Here we go. First, I modeled more props like lamps, power boxes, stones, bricks, etc. Also, I changed the whole lighting because... OPTIMIZATION!!! Such a big monster. My game is a third person shooter, so it MUST run in solid 60 FPS. I had to change many things in my level, convert many dynamic lights to statics, etc. THIS Epic's video helped me a lot to figure out what was going wrong with my level performance. Here are some results (still WIP, of course. Solid 80 FPS. My next step will be Vertex Painting to add an interesting texture variation):
And I started to import and set some enemies (total ugly because I'm using a temporary Mixamo's rigging on my custom character. This angry Italian's fingers look like they're broken XDDD He's missing his baseball bat weapon too. I've tested and have to retopo ALL my enemies due to performance. My mantra: "It has to run 60 FPS full-screen, It has to run 60 FPS full-screen, It has to run 60 FPS full-screen. ooooooooooooooooooooooohm"):
See you next Saturday, dev buddies! Have a great week working on your game!
Last edited by Amelia_P; 08-25-2019, 02:12 AM.
- 1 like
Comment
Comment