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    Nothing major, but critical. I finally have a name for my studio, & started a twitter account.
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    Follow me on Twitter, & I promise to follow you back. Cheers.

    https://twitter.com/LindenerG

    Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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      Originally posted by starseeker View Post

      Follow me on Twitter,....

      https://twitter.com/LindenerG
      Done. Good luck !!

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        Click image for larger version  Name:	ThunderGame_Infinity_09jul.jpg Views:	1 Size:	99.7 KB ID:	1504744 My ongoing UE4 learning project, codename "ThunderGame". Learning UE4 while experimenting everything for Sci-Fi Aerial Combat. Primary cause for this, and inspiration - good old game "Teminal Velocity" (with some additional influences of Rogue Squadron 3D, Crimson Skies (PC), Archimedean Dynasty, Yager, Echelon Wind warriors).
        After my initial experiments with infinite "GreenHills(tm)" tiles, I started to try some ideas about technogenic environment.
        https://www.youtube.com/user/Latvian3Dman/videos
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        Last edited by Thunder_Owl; 07-21-2018, 09:13 AM.

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          Moonlight

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            Kingshunt is a large scale multiplayer title that provides a melee focused take on the Hero-Shooter genre combined with dynamic Tower Defence elements. Players take part in intimate 5v5 objective based matches with dozens of AI units set in a gorgeous medieval fantasy world. #kingshunt #vakigames

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              Originally posted by Philcrifo View Post
              Moonlight

              Love that sky -- do you have a link to any more info on this project?

              SINGMETOSLEEP / PARASOMNIA / DARKDRIFT / ETERNAL APEX / PRETTY ABRASIVE MUSIC / TWITTER @ACATALEPT

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                Character and location update:

                https://www.youtube.com/watch?v=HTJb_o-caic
                Attached Files

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                  You can follow the progress of Unbound here:
                  Facebook
                  Twitter
                  Steam


                  Attached Files

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                    A combo from our upcoming game Origin of Storms!
                    Origin of Storms

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                      Introducing... A CRAB!




                      ​​

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                        A little screenshot of my progress...

                        https://www.youtube.com/channel/UClGyK68OFkMYlafW1JPCy3g
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                        Last edited by Majda; 08-25-2018, 02:00 PM.

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                          My first gameplay video with voiced Protagonist. With VO, I notice a few bugs & polishing is needed. But I am happy, the prototype level feels complete now, just a little bit of decision making & polishing to go. Then I will be off to my holiday & focus on level design next.

                          Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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                            Lost Paradise Build Demo II Teaser for Milan Games Week 2018 (Italian Event) : https://youtu.be/o4ipe-MAlXo

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                            Last edited by StigmaStudios; 09-15-2018, 09:59 AM. Reason: Add Screen

                            Lost Paradise by Antonino Truisi - Indie Game in Development - Become one with The Stigma
                            FaceBook | Twitter | YouTube

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                              I posted a picture of this in my project's intro thread, but here's a Blender render turnaround of the armor suit I made/upgraded today for my game:


                              I've been practicing making turn-arounds for models I make in Blender (for a future portfolio/my children's viewing pleasure/possible Patreon/consideration by alien overlords at Sunspot Observatory).

                              Also, I inked and colored this late last night. I still need to shade it (I'm decent at cell shading, but that's pretty much it digitally). It's concept art for the armor (which I actually drew in pencil last week):
                              Armored girl concept art for Concept Descent

                              I've never tried to make any money off my illustrations in the past, but I figure I'm a partially-college trained artist and I need to fund my current game project, so I might start a Patreon soon.

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                                Hope you like this new location...
                                Cheers
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