I might as well chime in here too. Finally got the blood to look right after having to tweak the BaseEngine.ini but the results are so worth it. Emitter is realtime and can be attached to the model on an bone. Also have it so the Deferred Decals for the Blood Puddles/Stains can be put on to a Skeletal mesh and not look really out of wack, still a little streatching but nothing compared to before. Behold Jason one of the chars (Prototype model atm) well dying. I tried to upload the pic but it wouldn't let me so here is a dropbox link to it. Do mods have to upload them on here or am I just having an odd issue? https://www.dropbox.com/s/2guyrpeavg...00064.png?dl=0
Hi President,
May I know that what type of game it is and is it completed and released or not?
Good ole' hacky slashy....and it's Far far far from finished...I don't even have the right Alice in yet (next month though)...tons more info and videos at this thread - Alice-in-Tokyo-Wonderland
Hello,
We're working on Red Goddess, now the art process is almost finished, currently we're working on gameplay,
Please take a look this #screenshotsaturday is the Jungle scenario crossing the river...we've also included some story-related writing, we'll introduce the voice the next week.
In Red Goddess we have created a different atmosphere, it's the subconscious of a goddess!, with differents scenarios and variety of enemies.
The project nears almost completed, art finished, framerate at 120 FPS .... Further information please check out the website; www.redgoddessgame.com
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