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    And this is a compass. It points to the North. The virtual North for now.

    Static meshes created with Blender. Textures and normal maps created with The Gimp. Scripting done with Unreal Engine 4. This asset is part of the Location Toolkit pack. That's probably 20 hours of work right there. I am getting more efficient with Blender and my overall pipeline and iteration are getting shorter. That's good.

    The next steps for this compass involves refinement of the textures, maybe a glass atop the compass. More in game scripting. More variety of compass bodies and needles, built over time. I might want to use it in a mobile app with the built-in magnetometer?
    Last edited by F3NR1S; 03-18-2018, 12:26 AM.

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      Hi,
      I am Martin Kogoy and at a beginner level of unreal engine. It´s a year now, that i started to play with it. Like it so much, because i want to make an 3D VR film with it, it´s not a game.
      The best thing about UE4 is, it is free to learn and it can render almost in realtime a very good quality. Here are some screenshots of my trailer coming till christmas day. Hope you like them and give me critics about it. Thank you and don´t forget to like or subscribe if you like what you see.
      KreatiVR:Interactive architecture visualization in 360° VR

      Follow me on:

      youtube:
      https://www.youtube.com/channel/UCi4...0nondmottOLAuw
      linkedIn: https://www.linkedin.com/in/martin-kogoy-99401a140/

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ID:	1401020 Working in the levels of Hue Defense, i add decal and change/add some materials
          The new vs old

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            Just finished the training grounds for our prototype demo 2 for our indiegogo backers

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              working on a corridor, here's what it looks like so far ( no variation yet )

               

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                Re-work in old capital level

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                  I've been working on a sci fi short film in Unreal. Most of the project has been finding the best ways to streamline the process for future animations. Here's a shot of the main room of the main character's starship

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                    Made a small crypt scene:
                     

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                      Nice work on the crypt enviro. looks good I like the ambient sfx you added to make it feel like an actual space, really helps ground it.

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                        Here's a little murder-storyboard to showcase the grass I worked 2 days on to get right.
                        It was surprisingly technically challenging, but I'm really happy with how it turned out
                        Thoughts?

                        ( https://twitter.com/JordyLakiere )

                        One man developer on "We who are about to Die"
                        Official Subreddit
                        Youtube - Twitter - Facebook

                        Freelance Illustration & Concept Artist - for hire.
                        http://jordylakiere.com/

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                          Happy carnival from Hue defense.

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                              Merry #Screenshotsaturday everyone! :3
                              I'm sharing a video I managed to record during the first public closed alpha test of ZEscape.
                              I was really low on disk space unfortunately, but what else is new ;D



                              ZEscape was also featured in IndieDB's latest "This Week In Indie Games"
                              http://www.indiedb.com/features/this...bruary-16-2018
                              ______________________________________________
                              https://www.facebook.com/madhousesoftware
                              Where sanity is a virtue

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                                Working on CGA (and not only!) Post Process Effects

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                                Working...
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