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    Another screenshot from Werwolf. Also have a website page up for the game.
    Last edited by Levee_Breaks; 05-13-2017, 03:17 PM.

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      Roads with eroded edges



      This is an experiment in road making. I'm sure I'm not the only one who has experienced frustration using the spline tool in the landscape editor when making roads. This map features a pair of techniques I'm playing with. The first is the landscape itself. The landscape is an accurate (topology wise) of a valley near Fresno, California. It was drawn from DEM data taken from USGS and converted into a png height map that was then imported into UE4. The area is roughly 500 sq Km (24Km on a side). The height map was then exported from UE4 back into a png file. (UE4 pads imported height maps edges to fit the components.) This height map was then used in Blender 3D to recreate the terrain at 1000:1 scale. The roads were then laid out using Blender's spline and mesh array tools. Once the road was routed, it was 'shrink wrapped' to the terrain. (Compare this with UE4 moving the terrain to fit the spline.) The resulting road mesh was broken up into a series of static meshes and imported into UE4.

      Then comes the magic. The material on the road segments is two textures: The first is asphalt, and the second is a texture that matches the landscape exactly so that the road edges integrate seamlessly with the landscape. Vertex painting is used to control the width of the road shoulder.

      The process sounds complicated. But it's actually rather easy. The road in the image is 24Km long and only took an hour to make and import into the editor. It fits the terrain with only minor adjustments needed here and there using the landscape tool.

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        Reclusa

        Hi, everyone!
        We’d like to introduce you to Reclusa ( https://www.facebook.com/ReclusaGame/ ), an atmospheric nightmare-ish game with bits of horror. It’s still in development and we’re working really hard to make the best environment we can. We’re small indie studio from Prague, Czech Republic, and we’d love to hear your thoughts on this.






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          Saturday video from my test map. Using the new blue man vehicle physics plugin.

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            Hippo, Reminds me of the more cartoon'y, simpler anime's. Really nice
            My favourite video games

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              Noob to UE here, just trying to get a good feel for the post settings, using some Quixel assets. Comments welcome ...

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                Tested out the new volumetric fog in 4.16 in Woodbound.

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                  New enemy in the works! Skeletor would be proud.

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                    Originally posted by hippowombat View Post
                    Tested out the new volumetric fog in 4.16 in Woodbound.

                    Looks great! Loving the style of the game. Reminds me a bit of Limbo but with colors and more uplifting spirit.

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                      Update on Stone Rage

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                      3D Artist and World Builder On Stone Rage

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                          We are working on different screen ratios: from 3: 2 up to 21: 9

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                          https://forums.unrealengine.com/show...-Magic-Revival
                          addicted to burning the midnight oil ;-)

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                            Streaming on Twitch.tv as of this post https://www.twitch.tv/vexartv

                            WIP almost 40% toward target
                            Victor "Vexar" Mercieca
                            Twitch Channel
                            Artstation
                            Youtube Channel

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                              UE4 Render of my UDK game character
                              Follow me on Twitter!
                              Developer of Elium - Prison Escape
                              Local Image-Based Lighting for UE4

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                                Hi!
                                Working on some foliage and "Landscape Auto Material" lately.
                                Comments & critics are welcome!
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                                Last edited by MaryMassacre; 06-03-2017, 06:59 PM.

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