Announcement

Collapse
No announcement yet.

Screenshot Saturday!

Collapse
This is a sticky topic.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #76
    AQP City Screens, my Open World Game

    Tiger!
    Click image for larger version

Name:	Tiger.jpg
Views:	1
Size:	196.0 KB
ID:	1061363

    Downhill!
    Click image for larger version

Name:	Bikletest.jpg
Views:	1
Size:	327.0 KB
ID:	1061365

    Desert

    Click image for larger version

Name:	desert.jpg
Views:	1
Size:	228.7 KB
ID:	1061366

    The Map

    Click image for larger version

Name:	AQPCityAlphav0.04.jpg
Views:	1
Size:	178.1 KB
ID:	1061367

    Test

    Click image for larger version

Name:	walkk.jpg
Views:	1
Size:	317.7 KB
ID:	1061369
    Attached Files
    The Virtual Photographer, welcome to my world!
    AQP City, Open World Game
    My Artstation: Click me!
    *AQP City Fan page
    *AQP City on Indie DB

    Comment


      #77
      No fancy environments yet, but I implemented Rasped's Better Bullets in C++

      Comment


        #78
        Originally posted by rcapote View Post
        No fancy environments yet, but I implemented Rasped's Better Bullets in C++
        33 MB GIF, mobile users will hate you for it :P

        Are they still ray traced, but curved with multiple steps? Looks interesting
        Game Developer @ LODZERO - My Twitter | tomlooman.com UE4 samples & tutorials | C++ Survival Game (Open-Source)

        Comment


          #79
          Originally posted by Tom Looman View Post
          33 MB GIF, mobile users will hate you for it :P
          *evil grin*

          Originally posted by Tom Looman View Post
          Are they still ray traced, but curved with multiple steps? Looks interesting
          Yep, this setup performs really well.

          Comment


            #80
            Lets say this is a lot of consecutive screenshots strung together with some audio. Yea... Lets say that.



            Comment


              #81
              Working on another Character Rendered in Unreal engine 4


              Click image for larger version

Name:	joehair.PNG
Views:	2
Size:	387.3 KB
ID:	1061547Click image for larger version

Name:	jokerhair.PNG
Views:	2
Size:	914.3 KB
ID:	1061548Click image for larger version

Name:	jokehaiir.PNG
Views:	2
Size:	353.8 KB
ID:	1061549Click image for larger version

Name:	JOKRrEND.jpg
Views:	1
Size:	169.8 KB
ID:	1061550
              Last edited by Rodesqa; 11-30-2014, 01:58 AM.

              Comment


                #82
                Hi,

                This is my android game with flat 2D graphics:
                Click image for larger version

Name:	playingBallenita.jpg
Views:	2
Size:	170.9 KB
ID:	1064818

                See my WIP thread to know more about my game: https://forums.unrealengine.com/show...D-Android-game

                Regards
                Regards,
                Denys

                WIP: Crabby Ball (2D platform game)

                Comment


                  #83
                  More grass

                  Click image for larger version

Name:	grass2.jpg
Views:	2
Size:	567.5 KB
ID:	1064819

                  Comment


                    #84
                    starting a familiar level......
                    Click image for larger version

Name:	gdhdhfjg.JPG
Views:	1
Size:	165.5 KB
ID:	1065028

                    Streams: www.Twitch.tv/BlinkTheory
                    Patreon: www.Patreon.com/BlinkTheory

                    Comment


                      #85
                      The ingame editor of a game I'm working on got some custom interface graphics:
                      Click image for larger version

Name:	9wfy9tU.jpg
Views:	1
Size:	316.5 KB
ID:	1065252

                      Comment


                        #86
                        Click image for larger version

Name:	Sun Set 2.jpg
Views:	1
Size:	414.0 KB
ID:	1065267
                        Sun Set over the battlefield on Celestial Cleave

                        Click image for larger version

Name:	Faceoff2.jpg
Views:	1
Size:	600.5 KB
ID:	1065268
                        2 Armies Face off

                        If you wanna check out more we are always posting screen shots and videos of Celestial Cleave on facebook and twitter We also do a regular Twitch stream of the game development every Thursday and post the video on Youtube
                        Attached Files

                        Comment


                          #87
                          Some Work in Progress shots of some junkyard/urban decay themed props. My goal is to submit these to the marketplace if I ever get them finished. There are a bunch of different fence variations and they all snap together so you can mix and match.



                          Click image for larger version

Name:	BziKjmY.jpg
Views:	1
Size:	665.8 KB
ID:	1065269

                          The sign's lettering is driven by a bitmap, for easy customizing.
                          Texture hand painted in Substance Painter.
                          Click image for larger version

Name:	m909U0M.jpg
Views:	1
Size:	478.1 KB
ID:	1065270

                          Cement pole/sign bases
                          Click image for larger version

Name:	O1TR8PW.jpg
Views:	1
Size:	945.9 KB
ID:	1065271

                          The Cars are designed to be pretty lightweight so you can use a lot of them to make cover, barricades, or just fill out a junk yard scene. Color variation from car to car will be handled in the shader.
                          Click image for larger version

Name:	QJwDoGz.jpg
Views:	1
Size:	733.9 KB
ID:	1065272

                          The ground shader is super temp, it's meant to be used only on smaller junk piles so there's not enough macro variation yet.
                          Click image for larger version

Name:	xOLq8S5.jpg
Views:	1
Size:	762.7 KB
ID:	1065273
                          Attached Files
                          Last edited by Hyperloop; 01-17-2015, 01:31 PM.
                          Trevor Lee

                          Comment


                            #88
                            Originally posted by acatalept View Post
                            I really love how this looks.
                            Trevor Lee

                            Comment


                              #89
                              Heres my Screenshot saturday!

                              Bacon Man : An Adventure (UE4)

                              Comment


                                #90
                                Originally posted by TheAgent View Post
                                Heres my Screenshot saturday!
                                Looks really cool! Do you still use UDK for it?

                                Comment

                                Working...
                                X