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    #76
    No fancy environments yet, but I implemented Rasped's Better Bullets in C++

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      #77
      Originally posted by rcapote View Post
      No fancy environments yet, but I implemented Rasped's Better Bullets in C++
      33 MB GIF, mobile users will hate you for it :P

      Are they still ray traced, but curved with multiple steps? Looks interesting
      Game Developer @ LODZERO - My Twitter | tomlooman.com UE4 samples & tutorials | C++ Survival Game (Open-Source)

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        #78
        Originally posted by Tom Looman View Post
        33 MB GIF, mobile users will hate you for it :P
        *evil grin*

        Originally posted by Tom Looman View Post
        Are they still ray traced, but curved with multiple steps? Looks interesting
        Yep, this setup performs really well.

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          #79
          Lets say this is a lot of consecutive screenshots strung together with some audio. Yea... Lets say that.



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            #80
            Working on another Character Rendered in Unreal engine 4


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            Last edited by Rodesqa; 11-30-2014, 01:58 AM.

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              #81
              Hi,

              This is my android game with flat 2D graphics:
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              See my WIP thread to know more about my game: https://forums.unrealengine.com/show...D-Android-game

              Regards
              Regards,
              Denys

              WIP: Crabby Ball (2D platform game)

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                #82
                More grass

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                  #83
                  starting a familiar level......
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                  Streams: www.Twitch.tv/BlinkTheory
                  Patreon: www.Patreon.com/BlinkTheory

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                    #84
                    The ingame editor of a game I'm working on got some custom interface graphics:
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                      #85
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                      Sun Set over the battlefield on Celestial Cleave

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                      2 Armies Face off

                      If you wanna check out more we are always posting screen shots and videos of Celestial Cleave on facebook and twitter We also do a regular Twitch stream of the game development every Thursday and post the video on Youtube
                      Attached Files

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                        #86
                        Some Work in Progress shots of some junkyard/urban decay themed props. My goal is to submit these to the marketplace if I ever get them finished. There are a bunch of different fence variations and they all snap together so you can mix and match.



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                        The sign's lettering is driven by a bitmap, for easy customizing.
                        Texture hand painted in Substance Painter.
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                        Cement pole/sign bases
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                        The Cars are designed to be pretty lightweight so you can use a lot of them to make cover, barricades, or just fill out a junk yard scene. Color variation from car to car will be handled in the shader.
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                        The ground shader is super temp, it's meant to be used only on smaller junk piles so there's not enough macro variation yet.
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                        Last edited by Hyperloop; 01-17-2015, 01:31 PM.
                        Trevor Lee

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                          #87
                          Originally posted by acatalept View Post
                          I really love how this looks.
                          Trevor Lee

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                            #88
                            Heres my Screenshot saturday!

                            Bacon Man : An Adventure (UE4)

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                              #89
                              Originally posted by TheAgent View Post
                              Heres my Screenshot saturday!
                              Looks really cool! Do you still use UDK for it?

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                                #90
                                We moved it over to UE4, so this is a UE4 screenshot!
                                Bacon Man : An Adventure (UE4)

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