Announcement

Collapse
No announcement yet.

Screenshot Saturday!

Collapse
This is a sticky topic.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts



    [ATTACH=CONFIG]135161[/ATTACH]

    Comment


      Originally posted by RumbleMonk View Post
      Nice - what do you think of skewing the side left and right icons towards the middle instead? They would go better with the center UI I think if so.
      Not a bad suggestion, will pass it to the other devs!

      Comment


        Click image for larger version

Name:	Coma_wl_01a1.jpg
Views:	2
Size:	40.9 KB
ID:	1125855
        Hello. Guys help me pass the Steam Greenlight "The COMA".
        http://steamcommunity.com/sharedfile.../?id=888857009
        Thanks for the support.

        The COMA
        Coma - Extremely serious condition of the patient, associated with loss of consciousness and the threat of death.
        The mysterious depths of the main character's subconscious is waiting for you.
        Use dexterity and acrobatics to save your life. Run all the way through the all-consuming darkness with its puzzles and obstacles. You will never know what awaits you behind the door, death or life. The further you run, the harder it's​ to get to the exit. In each door you are sure to find a unique world of the subconscious. Stunning graphics and the atmosphere of light and shade is sure to please your eyes. The line between life and death adds adrenaline to the gameplay. While performing tasks you are likely to face hardcore in the gameplay.
        Always run.
        Save yourself.

        Features: A new kind of runner , full control over the character in 3D with a 360-degree view .
        13 unique levels.
        The level of complexity grows with each level.
        Stunning graphics and atmosphere of the game.

        Click image for larger version

Name:	Coma_wl_01.jpg
Views:	2
Size:	332.0 KB
ID:	1125856
        Click image for larger version

Name:	Coma_wl_03.jpg
Views:	2
Size:	462.9 KB
ID:	1125858
        Click image for larger version

Name:	Coma_wl_02.jpg
Views:	2
Size:	390.7 KB
ID:	1125857
        Click image for larger version

Name:	Coma_wl_04.jpg
Views:	2
Size:	416.6 KB
ID:	1125859
        Click image for larger version

Name:	Coma_wl_05.jpg
Views:	2
Size:	379.2 KB
ID:	1125860

        Comment


          a little late, but published last Saturday:

          Click image for larger version

Name:	2017-04-01-screenshotsaturday-1m.jpg
Views:	1
Size:	625.9 KB
ID:	1125995
          (Driftland: The Magic Revival)
          Attached Files
          addicted to burning the midnight oil ;-)

          Comment


            Last edited by acatalept; 04-29-2017, 12:16 AM.

            SINGMETOSLEEP / PARASOMNIA / DARKDRIFT / ETERNAL APEX / PRETTY ABRASIVE MUSIC / TWITTER @ACATALEPT

            Comment


              One of our new bodykits of one of our hovercrafts.

              Comment


                Click image for larger version

Name:	WhatsApp Image 2017-04-08 at 11.05.56.jpeg
Views:	1
Size:	81.7 KB
ID:	1126230

                The UE guy with all his trophies and medals. The years have been good to him.

                Comment


                  Originally posted by Dainonih View Post
                  [ATTACH=CONFIG]135572[/ATTACH]
                  Hello. Guys help me pass the Steam Greenlight "The COMA".
                  http://steamcommunity.com/sharedfile.../?id=888857009
                  You have my vote Good luck, looks great!

                  SINGMETOSLEEP / PARASOMNIA / DARKDRIFT / ETERNAL APEX / PRETTY ABRASIVE MUSIC / TWITTER @ACATALEPT

                  Comment


                    Originally posted by BrUnO XaVIeR View Post
                    I hand painted some subsurface scattering maps for character's skins; just a study/experiment:
                    You should take a look at this reference for skin tones, http://artbypapercut.com/ Vertex 1 page 214

                    Comment




                      Click image for larger version

Name:	Screenshot_13.jpg
Views:	1
Size:	615.0 KB
ID:	1126282

                      Comment


                        Originally posted by ZacD View Post
                        You should take a look at this reference for skin tones, http://artbypapercut.com/ Vertex 1 page 214
                        Oh this is great! Thanks a lot!
                        | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

                        Comment


                          Click image for larger version

Name:	HighresScreenshot00010.jpg
Views:	1
Size:	793.0 KB
ID:	1126489
                          Click image for larger version

Name:	HighresScreenshot00011.jpg
Views:	1
Size:	680.5 KB
ID:	1126490
                          Click image for larger version

Name:	HighresScreenshot00008.jpg
Views:	1
Size:	784.3 KB
ID:	1126491

                          Latest environment work in Abducted using Unreal 4.15
                          Richard Cowgill
                          rcowgill<at>nvidia.com
                          RTX Technology Evangelist

                          Comment


                            Originally posted by ryanjon2040 View Post
                            Here is mine.

                            beeauuutyyyyfullll

                            Comment


                              My latest personal project! Check out the video here: https://www.youtube.com/watch?v=afJBNP9vcJs

                              Attached Files
                              Doug Davis | 3D Environment Artist | Portfolio

                              Comment


                                Here is a video of a prototype I made about 2 months back. I haven't really shown much that I've done to the forum (don't want to show a lot of newer stuff) but I decided to show this. The game this comes from was called "Technocracy". Since VR wave shooters flooded Steam in groves, I decided to not make a stationary wave shooter out of my time and resources. These days it has become more of a survival horror VR-FPS, with a different theme.

                                So yeah, compared to what you see on Steam, it is very basic. The point of this level was to destroy the shield generator in order to destroy the bot spawners. The whole gameplay idea behind it was a mix of an old arcade cabinet shooter Area 51: Site 4 with a touch of my own and maybe a few other classic lightgun shooters.

                                Thanks for looking. Check out the website!

                                www.deepbluegames.org

                                - Leviathan

                                Comment

                                Working...
                                X