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    [ATTACH=CONFIG]134687[/ATTACH] wip

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      I hand painted some subsurface scattering maps for character's skins; just a study/experiment:









      | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

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        I am working on a VR RTS game.

        Gameplay video standard desktop mode:


        Gameplay video using HTC Vive in room scale mode:
        AR plugin for UE4
        AR Virtual Mirror plugin for UE4
        Red Alert 2 VR remake
        Armed Island VR RTS

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          Here's my week work since i posted the Drill Unit above

          I'm deciding with my team which theme we pick to put in the game. This decision will affect the entire scenario.
          Can you guys say something about the Units?

          Attached Files

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            Originally posted by Osok View Post
            drill unit anim is great
            Thank you!

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              Hope it's not a little late for screenshot saturday.

              Some new environment for our game Eximius ( FPS/RTS Hybrid )
              https://twitter.com/ammoboxstudios/

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              Developer at AmmoboxStudios.



              Eximius ( An FPS/RTS Hybrid )

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                [ATTACH=CONFIG]135161[/ATTACH]

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                  Originally posted by RumbleMonk View Post
                  Nice - what do you think of skewing the side left and right icons towards the middle instead? They would go better with the center UI I think if so.
                  Not a bad suggestion, will pass it to the other devs!

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                    Hello. Guys help me pass the Steam Greenlight "The COMA".
                    http://steamcommunity.com/sharedfile.../?id=888857009
                    Thanks for the support.

                    The COMA
                    Coma - Extremely serious condition of the patient, associated with loss of consciousness and the threat of death.
                    The mysterious depths of the main character's subconscious is waiting for you.
                    Use dexterity and acrobatics to save your life. Run all the way through the all-consuming darkness with its puzzles and obstacles. You will never know what awaits you behind the door, death or life. The further you run, the harder it's​ to get to the exit. In each door you are sure to find a unique world of the subconscious. Stunning graphics and the atmosphere of light and shade is sure to please your eyes. The line between life and death adds adrenaline to the gameplay. While performing tasks you are likely to face hardcore in the gameplay.
                    Always run.
                    Save yourself.

                    Features: A new kind of runner , full control over the character in 3D with a 360-degree view .
                    13 unique levels.
                    The level of complexity grows with each level.
                    Stunning graphics and atmosphere of the game.

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                      a little late, but published last Saturday:

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                      (Driftland: The Magic Revival)
                      Attached Files
                      addicted to burning the midnight oil ;-)

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                        Last edited by acatalept; 04-29-2017, 12:16 AM.

                        SINGMETOSLEEP / PARASOMNIA / DARKDRIFT / ETERNAL APEX / PRETTY ABRASIVE MUSIC / TWITTER @ACATALEPT

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                          One of our new bodykits of one of our hovercrafts.

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                            The UE guy with all his trophies and medals. The years have been good to him.

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                              Originally posted by Dainonih View Post
                              [ATTACH=CONFIG]135572[/ATTACH]
                              Hello. Guys help me pass the Steam Greenlight "The COMA".
                              http://steamcommunity.com/sharedfile.../?id=888857009
                              You have my vote Good luck, looks great!

                              SINGMETOSLEEP / PARASOMNIA / DARKDRIFT / ETERNAL APEX / PRETTY ABRASIVE MUSIC / TWITTER @ACATALEPT

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                                Originally posted by BrUnO XaVIeR View Post
                                I hand painted some subsurface scattering maps for character's skins; just a study/experiment:
                                You should take a look at this reference for skin tones, http://artbypapercut.com/ Vertex 1 page 214

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