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    And happy #screenshotsaturday (happy Halloween too for this Saturday) from us



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      Some procedural dungeons I created using Dungeon Architect using Infinity Blade's assets. These levels are 100% procedural, generated with a single click

      Infinity Blade: Fire Lands Assets






      Infinity Blade: Grass Lands Assets






      Infinity Blade: Ice Lands Assets





      More Info here
      Dungeon Architect | Prefabricator

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        Panel of synthesis in Breached – obtain fuel by mixing 3 minerals in correct proportion.



        Site | Twitter | Facebook

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          very basic and simple 'Curling' - Simulation. Made in 2 days.

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          https://youtu.be/0c0ZHX-1LK4

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            Todays Screenshot is from our inside environment of Wartile.
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            WARTILE.com



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              Making some adjustments to our terrain material in The Midget and the Titan. Old one to the left and new one to the right. Size of the blocks can be changed without stretching the texture this time around. The tiling is a bigger problem now. Work in progress.

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              Twitter

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                Time for another ScreenshotSaturday!

                Procedurally generated levels are coming along nicely!

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                Programmer / Tech Artist

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                  [ATTACH=CONFIG]65069[/ATTACH] i love you unreal

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                    Click image for larger version

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                    Village folk, more images here http://epicoftales.com/2015/11/08/me...village-folks/
                    [LEGENDS of EPICA Now on Steam] [Twitter] - [Discord]

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                      Originally posted by DonMorti View Post
                      And happy #screenshotsaturday (happy Halloween too for this Saturday) from us



                      This is amazing! How many people are there in your team?
                      Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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                        Mot the latest, but the last pictures I captured.

                        Its a game inspired by Gone home, & the classic crimson room flash game.



                        See link to the project thread here (videos inside).
                        https://forums.unrealengine.com/show...ht=locked+room
                        Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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                          Originally posted by Michael Rud Jakobsen View Post
                          Todays Screenshot is from our inside environment of Wartile.
                          [ATTACH=CONFIG]64996[/ATTACH]
                          Liking this.
                          Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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                            Awesome work on this page everyone!

                            Here's a a collection of props from my upcoming pack.

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                            Caldera Entertainment | Twitter | ArtStation

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                              Ignore the flat lighting, I just done putting the asserts into the map. Lighting will be tune next week.



                              Stairway is 100% modular, for some flexibility for future.
                              Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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                                That was really hard to get a screenshot from close distance, when activated.
                                Replacement for octo *sniff* was a nice placeholder for ai testing.
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                                My small game on IndieDB ****** Beams on Twitter ****** Beams on Steam ****** VideoStuff ****** PictureStuff
                                UE brings Math back into my life or i am not sure.

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