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      Very early work on the entry scene of an underground exploration thriller I'm on with my friend. This scene will attempt to establish the general look and feel for the game.
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        This is what I've been working on during these last weeks! Hype!
        Here's our website : http://www.adventureoncloverisland.com/


        Last edited by jakpe; 07-25-2015, 10:50 AM.

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          We've been working hard on an additional level environment for Ancestory and here's a little look at it:

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            Getting more art in-engine! We're inching our way towards building our first person frisbee game. Here's a look at our test level and some of the powerups we'll have around the map.


            Attached Files
            terrehbyte blog | SuperNeko Games

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              Working on particle nebulas today for a fun break from the normal grind of modeling.

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              Arconia WIP
              https://forums.unrealengine.com/show...-FI-Rogue-Like

              Portfolio
              https://sketchfab.com/comatos

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                I worked today on a presentation type project to visualize how my BP for scripting game progression works. It allows for saving/loading the game any time and remembers the state of levels when traversing between them. You will find more info here:
                https://forums.unrealengine.com/show...ression-System

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                Twitter

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                  Here's a few more WIP pics from our burglary sim, Klepto.





                  Klepto - Burglary Simulator

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                    #screenshotsaturday mood

                    Hi!
                    Some screenshots of what I've been working with in UE4. Some early research tests to set the enviroment mood.
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                      @darkwoods. Super pretty! I love the palette <3
                      Check out our game Arcus!

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                        Something I'm working on

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                        War Penguin Studios - Twitter

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                          Screenshot saturday hype! We finally got a proper office space to work and this is what I and one level designer did in 3 days ( all new meshes and stuff but old shaders ). We have a super tight schedule and only a couple of people so we have to work really smart and sadly don't get the time to dwell too much on details. Hope you like it!

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                            Last week, our game was called Vordisk. Moving forward, we've decided on the name V-Bound for the project! Looks like we've got a logo to nail down now. At any rate, our artist hammered out some new models and materials. Hopefully we can get a HUD up and running soon enough.




                            Attached Files
                            terrehbyte blog | SuperNeko Games

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                              Klepto - Burglary Simulator

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                                Originally posted by StevenWaltherMedia View Post
                                @darkwoods. Super pretty! I love the palette <3
                                Thanks @StevenWaltherMedia! I really appreciate it!

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