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Some of my first architectural visualization screeshots in unreal engine 4 :)
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Originally posted by NanoMind View PostVery nice!
What tool do you use to model ?
Do you import the whole scene at once in UE4; or do you import items and move them in UE4?
I used 3ds max. yes, I imported the whole scene at once in .fbx format. I have unchecked the combine mesh option in import settings and dragged all object in map and set all position to 0.
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Originally posted by ganeshp View PostThanks you!!
I used 3ds max. yes, I imported the whole scene at once in .fbx format. I have unchecked the combine mesh option in import settings and dragged all object in map and set all position to 0.
I was pointed this direction (to this thread), in hopes that I may be able to learn a few tricks from you when it comes to ArchViz. I'm a total beginner when it comes to 3d modeling/video game engines (If you ask me what a UV map, lightmap, etc I could probably give you a very broken idea of what it is).
Anyways, I use Autodesk's Revit for designing spaces/buildings and have been trying to find a way to import the model into UE4. I noticed in the above quoted post, you said you imported the entire scene at once without combining meshes. Does that mean that all of your components(meshes) came into UE4 in the correct locations (according to where they are placed in your 3ds model)? Or did you have to rearrange the models to the proper locations in UE4?
I'm assuming that since you set the meshes to position 0 (could you please elaborate on where this is done?) all meshes imported into the scene in the correct locations.
Thank you very much for any insight you can give me. I'm very excited to get my hands on UE4 after seeing such an awesome visualization in your post!
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Originally posted by blitz355 View PostHello
I was pointed this direction (to this thread), in hopes that I may be able to learn a few tricks from you when it comes to ArchViz. I'm a total beginner when it comes to 3d modeling/video game engines (If you ask me what a UV map, lightmap, etc I could probably give you a very broken idea of what it is).
Anyways, I use Autodesk's Revit for designing spaces/buildings and have been trying to find a way to import the model into UE4. I noticed in the above quoted post, you said you imported the entire scene at once without combining meshes. Does that mean that all of your components(meshes) came into UE4 in the correct locations (according to where they are placed in your 3ds model)? Or did you have to rearrange the models to the proper locations in UE4?
I'm assuming that since you set the meshes to position 0 (could you please elaborate on where this is done?) all meshes imported into the scene in the correct locations.
Thank you very much for any insight you can give me. I'm very excited to get my hands on UE4 after seeing such an awesome visualization in your post!
hey Blitz,
I am also beginner in ue4 but I have done some archViz projects in Unity. So I knew about lightmaps and baking.
For Lightmaps and UV maps I have used in 3ds max.
Before Importing them into unreal engine from 3ds max Firstly I have attached (Combined) same materials objects into one. Then Imported into unreal and unchecked combine meshes.
Then drag all the objects that have been imported into unreal into view port and set all objects position to 0,0,0 (all the three axis) and they will appear in correct location.
Hope it will help. Do post if you have any queries.
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Originally posted by ganeshp View PostHope it will help. Do post if you have any queries.
http://www.tomshannon3d.com/2014/09/tstoolsv11.html
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Originally posted by blitz355 View PostThanks for the response. This may be something that interests you(Found it online after browsing around), as it sort of solves my problem of not knowing how to import all meshes to the correct locations w/o having to drag and drop every single piece. I may query you once I actually try the whole import process.
http://www.tomshannon3d.com/2014/09/tstoolsv11.html
1 - New Scene
2 - Click On Import and select the model you want to import
3- Import Settings
4- Select All static imported meshes.
5 - Drag and drop on the grid and set all translate values to 0
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Wow, that's pretty awesome for your first ArchViz work! Liking itSTONE RAGE
StoneRage Steam: https://store.steampowered.com/app/640860/Stone_Rage/
https://stoneragegame.com/
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