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[DEVLOG] Project 'Caillou' - The first game inspired by New Caledonia

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    #16
    This is a very pretty looking game! Nice work!
    CURRENT PROJECTS:
    PREVIOUS PROJECTS:SOCIAL MEDIA:

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      #17
      Originally posted by Krayfishkarl View Post
      This is a very pretty looking game! Nice work!
      Thank you ! Looking forward to sharing more

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        #18
        Countryside

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          #19
          Character face turnaround

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            #20
            Painting dynamic foliage

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              #21
              My girlfriend is going to love this game so much. And me too

              By the way, that interactive foliage, was that very difficult to create?

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                #22
                Originally posted by spacegojira View Post
                My girlfriend is going to love this game so much. And me too
                We hope so !

                Originally posted by spacegojira View Post
                By the way, that interactive foliage, was that very difficult to create?
                The interactive foliage was a bit tricky to get right- it spawns skeletal meshes to replaces foliages instances based on player distance and spawns the instances back when far enough, we also take the field of view into account so that skeletal meshes change back to instances faster if you don't look at them, this helps improve performance.

                We want to go the extra mile to make our environments feel really alive.

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                  #23
                  "Caillou" is a copyright and trademark of a Tv cartoon show.
                  | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

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                    #24
                    Originally posted by Philcrifo View Post
                    The interactive foliage was a bit tricky to get right- it spawns skeletal meshes to replaces foliages instances based on player distance and spawns the instances back when far enough, we also take the field of view into account so that skeletal meshes change back to instances faster if you don't look at them, this helps improve performance.
                    It sounds really complicated indeed, but it's an interesting approach for sure.


                    Originally posted by Philcrifo View Post
                    We want to go the extra mile to make our environments feel really alive.
                    This is great, in my opinion it is details like that making a game feel really immersive. Even though the players may not even notice it consciously, they will unconsciously. I think attention to detail always pays off.
                    Last edited by spacegojira; 04-05-2018, 06:57 AM.

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                      #25
                      I adore the brightness and palate of this game. Very wind waker in its tonality and feel.
                      Production Manager at Goodnight Games

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                        #26
                        Originally posted by AlonzoCPO View Post
                        I adore the brightness and palate of this game. Very wind waker in its tonality and feel.
                        Thank you

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                          #27
                          WIP day/night cycle

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                            #28
                            Originally posted by Philcrifo View Post
                            WIP day/night cycle

                            Is this sky system custom made, by yourself? None of the systems available here look like that.

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                              #29
                              Originally posted by spacegojira View Post

                              Is this sky system custom made, by yourself? None of the systems available here look like that.
                              Yep it's custom made, I fiddled around with some existing solutions but couldn't find quite what I was looking for so I ended up doing it myself.

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                                #30
                                Originally posted by Philcrifo View Post

                                Yep it's custom made, I fiddled around with some existing solutions but couldn't find quite what I was looking for so I ended up doing it myself.
                                Are you considering to sell the system after you release your game? Because it's definitely the best looking sky system by far, and all the other solutions out there are really more of a disappointment.

                                I would definitely buy it, even just for learning how to do that.

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