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Procedural Foliage Spawner - Blueprints

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    [TOOL] Procedural Foliage Spawner - Blueprints


    (Things have changed since I recorded this, but the basic premise has remained the same.)
    Hey guys, I've been working on a procedural foliage spawner for a while now, and am currently looking for testers! If you're interested, please drop me a DM on Discord! My tag there is Mr4Goosey#8437. PM'ing here works too, but it's a bit more annoying to deal with. Yay for these forums.



    It's built around the Sobol sequence that's currently in-engine, though I intend to replace that with something else sometime, it's built completely in blueprint and is perfectly suitable for run-time usage. The general thought process behind creating this was wanting more control over the kind of foliage generated than the in-engine tool could give me, as the results are too indirect; changing one variable changes every single other thing about the preset. This framework is designed to actually be focused on artistic control, instead.



    If you have any questions, feel free to ask, I'll probably be happy to answer them, and if you're interested in testing definitely do approach me!
    Technical Artist / Programmer / Level Designer
    Portfolio: https://victorgoossens.artstation.com/
    Hire me: https://forums.unrealengine.com/comm...level-designer

    #2
    Amazing work, cant wait to see more!
    Check out our game Arcus!

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      #3
      What about foliage collision ?

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