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[DEVLOG] Droplet: States of Matter (3D platformer)

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    [GAME] [DEVLOG] Droplet: States of Matter (3D platformer)

    Droplet: States of Matter is coming to Steam Early Access on March 17, 2021! You can visit the Steam Store Page here!

    WATCH THE TRAILER:



    If you'd like a Steam key for beta testing, let me know and send me a DM!

    What is Droplet: States of Matter?

    Droplet: States of Matter is a 3D platforming adventure set in the Periodic Table Universe where elements, compounds and other scientific phenomena are personified! Play as Droplet and his sister Molly-QL, a duo that has the ability to change between the four states of matter: water, cloud, ice and plasma forms. With their unique abilities and with some extra help from Professor Humphry Heisenberg Otto's weather machine, they need to travel the galaxy to recover the missing atoms and crystals from the mad scientist Dr. Ruby Dium as well as the pompous Lord Krypton and his devious lackeys.

    Explore the Noble Gas Kingdom, a sector of space filled with all sorts of unique environments. Water form allows for swimming and for a jack-of-all-trades approach. Ice form allows for freezing the surface of liquids to walk across. Cloud form allows for much higher jumping. And plasma form allows for blazing the way forward through activating hardlight bridges.

    There are over 50 unique levels to explore with many secrets to uncover!

    Development

    About

    I started development of Droplet: States of Matter in January 2018. After some experimenting with a JRPG-style game, I decided to instead create a 3D platformer that would be a sequel to two previous 2D sidescroller games I made. In the previous Droplet games, you were able to switch between the different states of matter to solve many platforming challenges. Making the big leap to 3D seemed like the natural course of action. With Unreal Engine's powerful capabilities, I was able to pursue my dream project to pay homage to my favorite collect-a-thon games that I grew up with.

    After three years of development, Droplet: States of Matter will be coming to early access on March 17, 2021. During the early access stage, I'm looking to gather user feedback and further improve the graphics and level layouts.

    Who I'm Looking For

    I'm looking for beta testers to help me squash bugs and to provide feedback about optimization. The game is in prerelease closed beta right now so send me a DM if you want a Steam key. If you wish to show your support, join my Discord channel here and subscribe to my YouTube channel.

    In the meantime:

    So far, Droplet: States of Matter is only available to play in closed beta. But for now, feel free to check out the previous Droplet games:Selections of the game's soundtrack are also available on Spotify.

    PREVIOUS DEVELOPMENT VIDEOS



    Mangrove Marsh graphical update



    Title screen sequence



    Borealis Vista graphical update

    Latest Music Tracks

    https://soundcloud.com/krayfishkarl/...he-water-cycle

    Title screen theme with lyrics created with Vocaloid!

    https://soundcloud.com/krayfishkarl/temple-of-sobek

    Temple of Sobek stage theme

    https://soundcloud.com/krayfishkarl/neon-badlands

    Neon Badlands theme

    https://soundcloud.com/krayfishkarl/borealis-vista

    Borealis Vista theme

    Images

    Click image for larger version  Name:	ToxicBog_LowerRes.png Views:	37 Size:	465.0 KB ID:	1684721
    A level where the player must navigate over a deadly swamp.

    Click image for larger version  Name:	AutumnHillsPic.png Views:	37 Size:	447.8 KB ID:	1684722
    The game's first level.

    Click image for larger version  Name:	droplet3_cloudformLowerRes.png Views:	36 Size:	580.0 KB ID:	1684723
    Cloud form can ride clouds rising from steam vents
    Click image for larger version  Name:	droplet3_iceLowerRes.png Views:	36 Size:	551.1 KB ID:	1684725
    Ice form can freeze the surface of water.
    Click image for larger version  Name:	droplet3_tiredLowRes.png Views:	36 Size:	525.0 KB ID:	1684726
    The player's facial expression and posture changes when low on health.
    Click image for larger version  Name:	droplet3_plasmaLowerres.png Views:	37 Size:	505.8 KB ID:	1684727
    Plasma form in a particle accelerator.

    Click image for larger version  Name:	ToxicBog_LowerRes.png Views:	131 Size:	465.0 KB ID:	1684720‚Äč
    Toxic Bog

    Videos



    The Sprites and Elves level.



    The Neon Badlands hub area



    A playthrough of Toxic Bog



    October 2019 status development video



    A boss battle with Sobek.
    Attached Files
    Last edited by Krayfishkarl; 02-04-2021, 12:51 PM.
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    #2
    I've been making some very good progress in the past few weeks. I've implemented the abilities of ice form as well as a level designed around you learning how to use it.
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      #3
      Just made a new area! I put a secret path as well as a rare plasma form:


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        #4


        Been hard at work. I've been blocking out a lot of different areas to experiment with how the player transitions between different states of matter. Once I got that down, I'll populate them with more collectibles and enemies.
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          #5


          Here's a new level with some very unique challenges. It makes use of the rare plasma form as well as platforms that move differently according to your current state of matter.
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            #6


            Another level where the default state of matter changes throughout the level due to the heat of a volcano. Also, there's a T-rex.
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              #7
              Click image for larger version  Name:	D3_Stratosphere.png Views:	1 Size:	80.8 KB ID:	1445713
              Here is what the ninth level looks like from above. It's not quite video ready, but I thought I might just post something to look at. This level is set in the stratosphere where it's pure platforming. There are clouds that start to shrink when you step on them, and the orange segments are placeholders for moisture that can be frozen in a similar manner to the surface of water. The last segment of the level gets cold and the default form changes to ice. So your timing is a little different.

              This level takes about 5 minutes to finish assuming you don't miss any jumps.
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                #8
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                Tenth level is completed. This one features blocks of sodium that explode when you are within proximity. The ending part has wooden boats that sail down a river. You must avoid obstacles like hanging stalactites along the way.

                I've been holding off additional videos mainly because I'm waiting until I have a new feature that's really ready to present with bells and whistles. I've just continued the blocking out as usual. In the meantime, I'll be posting some music tracks from the game that I've been composing myself. They aren't quite done, but they are songs I put together to help me figure out the game's atmosphere.

                Link to the SoundCloud Playlist

                The results I have so far are an upbeat trance techno. I've been sticking with very specific BPM's mainly since some elements of the game are actually affected by the music like the speed at which some platforms move. Each level will also a unique music track to help give it its own identity.
                Last edited by Krayfishkarl; 03-25-2018, 10:31 AM.
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                  #9


                  New level called Pleistocene Plateau. In this one, you get to hop on mammoths and use them as platforms. I've also introduced a vehicle called the watercycle which you ride down a mountain at the end.
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                    #10
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                    A forest-themed level where you are hopping on treetops. This one is a bit easier than the previous ones so it will likely appear very early in the game.
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                      #11
                      This is a nice idea for core game mechanics

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                        #12
                        Originally posted by guyal View Post
                        This is a nice idea for core game mechanics
                        Thanks for the feedback!
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                          #13
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                          Finally got to work on some concept art and modelling for the player character. Granted, I'm not very experienced in Blender, but hopefully, this will be a lot more interesting to look at than the default mannequin. Animations should follow shortly.

                          Droplet is about 5'8" so he's perhaps either late teens or early 20s. What I'm going for is a bit of a 90's kids type mascot character. In the story, Droplet is the lab assistant to Professor Humphry Heisenberg Otto - the relation I'm imagining to be a bit similar to Doc Brown and Marty McFly. Once I'm ready to reveal it, I'll drop more story bits as to the sort of world the game takes place in. My aim is to give every single character in the game, both protagonists and antagonists, distinctive personalities.
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                            #14
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                            Been quite busy so I haven't been able to work on it as much. However, here's another aerial view of an early game level. This one has you ascend a mountain with a river with waterfalls. I've also did walking and jumping animations for the main character so now the game is a tad nicer to look at when you play it.
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                              #15


                              More progress! New model for the main character implemented!
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