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[DEVLOG] Droplet: States of Matter (3D platformer)

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    [GAME] [DEVLOG] Droplet: States of Matter (3D platformer)

    Latest Status:

    I'm currently in the middle of overhauling the game's graphics - improving the look of every single level. The game is in closed beta so if you'd like to try it out, let me know and I'll send a PM with the download link.

    I've also completely redrawn the player character model to be a lot more expressive and memorable.

    Newest Video:



    Newest Screenshot:

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    Latest Music Track

    https://soundcloud.com/krayfishkarl/...he-water-cycle

    Title screen theme with lyrics created with Vocaloid!


    Droplet: States of Matter

    I've got a new 3D platformer in the works called Droplet: States of Matter! It features both action and puzzle elements as you change between different states of matter to overcome various obstacles.

    Each of these states of matter has their own sets of abilities. Cloud form can jump higher, ice form can freeze objects, water form can swim, and plasma form can shoot projectiles that move faster than the others. You must use all these forms to collect all the atoms scattered across the many different levels. Each of these levels are fairly linear, but with a fully controllable camera at your aid, you'll be able to uncover hidden sidepaths and other secrets.

    Different levels can be at different temperatures, so you might find yourself in a frozen area where you are in ice form by default, or in a hot volcano where you are cloud form by default. These different environments will play a part in both puzzle solving and action segments. There just over 35 main levels, 8 bosses, 20 bonus levels and numerous hidden secrets and challenges.

    Features so far
    • 50+ levels with unique environments from one another
    • 2+ hours of music
    • Four different states of matter, each with their own abilities.
    • Setpiece sequences and puzzle elements
    • Enemies that react to your presence.
    A bit of history

    Droplet: States of Matter is the third game in an ongoing series. The first Droplet game was created in 2009 with Multimedia Fusion (now known as Clickteam Fusion) for a competition for the Technology Student Association. It was a 2D sidescroller game with six levels and three states of matter to change between: water, ice and cloud. It won first place at the national level. However, I decided I shouldn't stop there, and so I continued to delve deeper into the world of game design to make sure that every game I make afterwards would be better than the last.

    In 2013, in my spare time I created a sequel/remake also in Multimedia Fusion known as Droplet 2: Fusion Power. It became my most ambitious game at the time with 9 large levels to explore as well as the addition of a new plasma form. However, by that point, I began to realize I was pushing Multimedia Fusion to its limits. It was time to move to a new engine so that I could explore the possibility of 3D gameplay. While I did my research and experimenting, to keep my output of games consistent, I decided to dig through my computer archives and make enhanced ports of my older games to HTML5 so that they could be playable on the web browser. All my greatest hits from my very first game in 2005 all the way to Droplet 2 were converted using Clickteam Fusion's HTML5 converter.

    After spending another two years learning Unreal Engine through trial and error and experimenting with a separate JRPG style game, I decided to begin work on the Droplet sequel I always wanted to. Since January 2018, I've made excellent progress so far. I'm hoping to have the game ready for release by the end of 2019, just in time for the tenth anniversary of the first game. But ultimately, I want to make sure I polish it enough so that in the end, it's a fun, solid gameplay experience.

    Also, as an additional bonus, 6 of the game's secret levels will be HD remasters of the levels from the first game. Finding their hidden entrances will be tricky!

    Images

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    A level where the player must navigate over a deadly swamp.

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    The game's first level.

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    Cloud form can ride clouds rising from steam vents
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    Ice form can freeze the surface of water.
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    The player's facial expression and posture changes when low on health.
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    Plasma form in a particle accelerator.

    Videos



    A playthrough of Toxic Bog



    October 2019 status development video



    A boss battle with Sobek.

    I've been handling this entire project mostly by myself with just a few bits of outside help. I did all the blueprints, Blender animations and music. I've sparingly used the marketplace, mostly for texture packs, since I'm looking to create a uniform, unique look across the whole game.

    Who I'm Looking For

    I'm mainly looking for people to playtest. It's not quite in open beta just yet, but if you're interested, please send me a PM. Or if you just want to show your support, see my Discord channel here.

    In the meantime:

    So far, Droplet: States of Matter is only available to play in closed beta. But for now, feel free to check out the previous Droplet games:
    Attached Files
    Last edited by Krayfishkarl; 11-09-2019, 11:37 AM.
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    #2
    I've been making some very good progress in the past few weeks. I've implemented the abilities of ice form as well as a level designed around you learning how to use it.
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      #3
      Just made a new area! I put a secret path as well as a rare plasma form:


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        #4


        Been hard at work. I've been blocking out a lot of different areas to experiment with how the player transitions between different states of matter. Once I got that down, I'll populate them with more collectibles and enemies.
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          #5


          Here's a new level with some very unique challenges. It makes use of the rare plasma form as well as platforms that move differently according to your current state of matter.
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            #6


            Another level where the default state of matter changes throughout the level due to the heat of a volcano. Also, there's a T-rex.
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              #7
              Click image for larger version  Name:	D3_Stratosphere.png Views:	1 Size:	80.8 KB ID:	1445713
              Here is what the ninth level looks like from above. It's not quite video ready, but I thought I might just post something to look at. This level is set in the stratosphere where it's pure platforming. There are clouds that start to shrink when you step on them, and the orange segments are placeholders for moisture that can be frozen in a similar manner to the surface of water. The last segment of the level gets cold and the default form changes to ice. So your timing is a little different.

              This level takes about 5 minutes to finish assuming you don't miss any jumps.
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                #8
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                Tenth level is completed. This one features blocks of sodium that explode when you are within proximity. The ending part has wooden boats that sail down a river. You must avoid obstacles like hanging stalactites along the way.

                I've been holding off additional videos mainly because I'm waiting until I have a new feature that's really ready to present with bells and whistles. I've just continued the blocking out as usual. In the meantime, I'll be posting some music tracks from the game that I've been composing myself. They aren't quite done, but they are songs I put together to help me figure out the game's atmosphere.

                Link to the SoundCloud Playlist

                The results I have so far are an upbeat trance techno. I've been sticking with very specific BPM's mainly since some elements of the game are actually affected by the music like the speed at which some platforms move. Each level will also a unique music track to help give it its own identity.
                Last edited by Krayfishkarl; 03-25-2018, 10:31 AM.
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                  #9


                  New level called Pleistocene Plateau. In this one, you get to hop on mammoths and use them as platforms. I've also introduced a vehicle called the watercycle which you ride down a mountain at the end.
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                    #10
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                    A forest-themed level where you are hopping on treetops. This one is a bit easier than the previous ones so it will likely appear very early in the game.
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                      #11
                      This is a nice idea for core game mechanics

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                        #12
                        Originally posted by guyal View Post
                        This is a nice idea for core game mechanics
                        Thanks for the feedback!
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                          #13
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                          Finally got to work on some concept art and modelling for the player character. Granted, I'm not very experienced in Blender, but hopefully, this will be a lot more interesting to look at than the default mannequin. Animations should follow shortly.

                          Droplet is about 5'8" so he's perhaps either late teens or early 20s. What I'm going for is a bit of a 90's kids type mascot character. In the story, Droplet is the lab assistant to Professor Humphry Heisenberg Otto - the relation I'm imagining to be a bit similar to Doc Brown and Marty McFly. Once I'm ready to reveal it, I'll drop more story bits as to the sort of world the game takes place in. My aim is to give every single character in the game, both protagonists and antagonists, distinctive personalities.
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                            #14
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                            Been quite busy so I haven't been able to work on it as much. However, here's another aerial view of an early game level. This one has you ascend a mountain with a river with waterfalls. I've also did walking and jumping animations for the main character so now the game is a tad nicer to look at when you play it.
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                              #15


                              More progress! New model for the main character implemented!
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