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Procedural Earth based on GIS Data

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    #31
    Looking forward to this gorgeous project

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      #32
      Originally posted by sessid View Post

      Thanks Racerindiekid,

      The roads can't be material only if you need detailed edges...
      For large terrain it's possible to combine both concepts: Spline for closer roads and material for far ones.
      Originally posted by sessid View Post

      Thank you Thadkinsjr for your feedbacks,

      Outerra is a very good example. In fact, like other procedural initiatives, they created the technology from scratch: It’s beautiful, but you don’t have the flexibility, the community and the tools of Unreal Engine. Even if Outerra is used in military, I believe it can’t match the quality and usability of a Game Engine.

      What I tried to accomplish, is the combination of the two worlds: Gaming and procedural worlds.
      There are some people who say that Outerra is a spinoff of Proland http://proland.inrialpes.fr

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        #33
        Originally posted by Sponge8o8SqPants View Post



        There are some people who say that Outerra is a spinoff of Proland http://proland.inrialpes.fr
        I found no information about the fact that Outerra is a spinoff of Proland...But in fact, they have a lot of similarities...

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          #34
          It reminds me Virtual Terrain project

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            #35
            Are there any updates to this work? I am interested in it as well as a GIS developer trying to migrate data to Unreal.

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              #36
              Amazing and ambitious. Wonder what it will lead to.

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                #37
                Originally posted by CozyHeartPenguin View Post
                Are there any updates to this work? I am interested in it as well as a GIS developer trying to migrate data to Unreal.
                Originally posted by Alex174a1 View Post
                Amazing and ambitious. Wonder what it will lead to.
                Here are some news
                https://forums.unrealengine.com/comm...t-terraforming

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