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Revulsion is a classic first person shooter rogue-lite available on steam early access.

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    [GAME] Revulsion is a classic first person shooter rogue-lite available on steam early access.

    Hello everyone! I have not been posting here very often! I just want to let you all know about a game I have been working on that is now available on steam early access!

    Here is a link to the steam store page.

    Here is a link to my steemit blog page where I talk about my thoughts on the game, future plans and even patch notes.

    I included a link showing the most recent video footage of the game. I plan to try and do more promotional stuff in the coming days as well. The game is fully playable as of right now, its still technically a work in progress as I am ramping up to work on a new episode very soon. I plan to blog about this a lot because I have a lot of cool ideas on how things will move forward.

    If you are into classic first person shooters then I highly recommend you check this game out.
    - Russell Meakim AKA The Castle

    Im digging the Doom/Quake vibe I see here. And I think the inclusion of modern 3d design elements lends itself well to what you are building.
    Production Manager at Goodnight Games

    Goodnight Games Social Media: Twitter | Facebook | Instagram |Youtube

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      Very fun game and challenging to say the least!!

      I certainly recommend people grab this,
      Im an Moderator on UnrealSlackers Discord! Which is a Community driven group of likeminded people here to discuss UE4! Join UnrealSlackers on Discord!


        My plans on thoughts for Revulsion in January 2018.

        So I have plans to begin working on the second episode on January. I also have plans to add more content to episode 1 as well. The main things I want to add to Episode 1 is a greater variety of special and booster abilities. At the moment I have very few interesting choices that can be made. Its fairly easy and fun to make these kinds of items so its very possible I will have a small patch this or next week to greatly increase the number of possible boosters and specials.

        Revulsion - Episode 2 breakdown

        Episode 2 takes you on the journey toward the dark tower. This journey will take you into a deeper darker hellish environment. Which means that most of the games items will take on this style as well. There will be new enemy types and even new weapon and ammo types!

        Episode 2 is going to feel a lot more like Heretic and Hexen and the zombie enemies will be phased out almost entirely for evil cultists and demon wizards. You will see a greater variety of medieval weaponry and even magic wands and melee weapons. New ammo types will be crossbows and rivet guns that fire metal spikes. We will see new ammo types for magical weapons.

        Get ready for some medieval action with magic and corruption. Episode 2 is going to put the game on its ears.

        Episode 2 will have 2 at least 2 more boss fights and the new level cap will be 40.

        Below is a general list of things that is highly subject to change as I work on the episode. I am very likely to come up with all kinds of neat ideas during the production of this project. I provide this list mostly to give you an idea of the direction things will be going.

        Suggestions are highly welcome!

        New Weapons
        • Corrupted variations of older episode 1 weapons. (Guns that are covered in bone and flesh)
        • Cross bows (Heavily inspired by the heretic crossbow.)
        • Rivet guns (Giant metal spikes to skewer enemies)
        • Magic wands (Slow moving high damage projectiles) Elemental effects Fire Ice and lightning ect)
        • Magical Staves (More powerful than wands but costs more to use.)
        • Beholder Eye launcher (Homing rocket seethers)
        • Demon heart (Drains the hp of enemies in an AOE)
        • Swords
        • War hammers
        • demon charm

        New Special Abilities ( Some of these may just be added in the next patch and wont be exclusive to EP2)
        • Poly Morph (Turns lesser enemies into a harmless chicken for a short time)
        • Bulwark Defensive stationary shield wall that absorbs damage
        • Good Luck charm (Can be used to force a loot bubble to re-roll with a greatly increased rarity bias.)
        • Break Defense (Cause all enemies to take 25% more damage in AOE)
        • Break Weapon (Cause all enemies to do 25% less damage in AOE)
        • Break Accuracy (Cause all enemies to be less accurate in AOE)
        • Phase shift (Become invisible and confuse enemies for a short time)
        • Dark Seed (Instantly trade places with target lesser enemy. Target enemy becomes a living bomb for big damage)
        • Dark tower (Places a totem on the ground that will attack enemies in the area)
        • Helper faerie (Summon this faerie so that she can attack your foes with you)
        • Raise the dead (Temporarily resurrect slain lesser enemies in an AOE around you)

        New Jump mods

        Jump mods are items that provide you with new movement mechanics. This can be from double jumps to Jet packs. Jump mods will usually be activated when you press jump while already in the air.
        • Double Jump (Jump 2 or 3 times while in the air)
        • Rocket Boots (Big speed boost )
        • Jet Pack (Allow you to fly or hover in the air for a short time)
        • Super Jump (Functionally identical to jump boots in UT4)

        New enemy types
        • Cultist Berserker (Big armored dude why wants to slice you up with his warhammer)
        • Cultist Wizard (Uses magical weapons, mostly staves)
        • Cultist Marauder (Uses corrupted weaponry, shotguns and rifles)
        • Cultist Bruiser (Fast moving with lots of health and rapid fire as hell.)

        This is just the start of my brain storming so far. More to come soon!
        - Russell Meakim AKA The Castle


          The combat looks cool.


            I just put up a new build with the following changes and bug fixes.

            Link to the store page on steam :
            • An issue where repairing leg armor resulted in the loss of the item has been addressed.
            • The next weapon and previous weapon keys now properly loop continuously. Previously, if you kept pressing Next weapon you would reach the grenade launcher and the key would stop working at that point. But now it will go back to the pistol and continue upward from there again.
            • The action point system has been modified. The cost of using all items has been pegged to the players level. This means that the tooltips will correctly display the proper amount but it also means that the cost of using the item no longer goes down as you level up. This means that severely under leveled boosters and special items dramatically lose potency but still cost the same to use.
            • The following special abilities have been modified.

              AP cost has been slightly increased.

              AP cost has been slightly increased.

              AP cost has been doubled.
              Status effect duration has been reduced to 20 seconds. (Was 30)

              AP cost has been doubled.
              Status effect duration has been reduced to 20 seconds. (Was 30)

              AP cost has been doubled.
              Status effect duration has been reduced to 20 seconds. (Was 30)
            • The player hud has been reworked so that it properly supports resolutions as low as 800x600. The hud should no longer clip off the edges of the screen. 640x480 is the lowest possible resolution but it causes some issues at the moment.
            - Russell Meakim AKA The Castle



              This list will be added to the Episode 1 loot tables as soon as I get them all in a functional state. Most of these abilities are very simple to actually do while others will require a bit more effort. The recall ability will be the most complex. The reason this is the case is that I need to make sure that Recall does not break things in any way. I also need to add a special hook to make sure that when the player is in a recall state that death triggers your teleport properly.

              This list more than doubles the existing boosters and Special abilities. I will make sure to blog as I progress through the development of the list. I don't see this taking a super long time as, like I said, most of these are fairly easy to setup.

              Thank you everyone for your ideas. Keep in mind that I am saving the more magical abilities for episode 2 content. Cloaking and polymorph ect. I really want to get a feeling of heretic and hexen going on for episode 2.

              I have also added some additional warning windows that pop up when you click to delete your save game or try to exit the game when you have not saved recently.

              Stay tuned for more!
              - Russell Meakim AKA The Castle


                Looks good, UI needs some more work


                  Dtube Game Development Blog For my Game Revulsion. (Episode1, 1/9/2018)

                  Direct link to DTube video

                  In this video I talk about the idea of doing a more steady game development blog on Dtube as well as a host of new abilities that I am currently working on for the next big Revulsion patch. I also talk a little bit about my thoughts on episode 2 content.

                  Let me know if doing more videos like this is something you will enjoy seeing.

                  Apparently, DTube is not properly supported here in thumbnails. Its still a relatively new service though.
                  - Russell Meakim AKA The Castle


                    i can recommend this game, thumbs up



                      First picture is the gun turret ability where you can place a stationary gun turret. The second is the Bulwark Shield you can place down. It works like the kinds of shields you see in Overwatch. Enemies wont be able to shoot through it but you can.

                      I want to have this patch out very soon. No later than this weekend.
                      - Russell Meakim AKA The Castle


                        Graphics could be better



                          10 new booster and special abilities as well as other fixes and changes to the game!

                          General fixes and changes.
                          • It is now impossible to swap out gear, boosters and specials when your booster or special actions are on cooldown. (Was a Huge exploit - fixed)
                          • Booster and special actions now display a small message to the bottom right of the screen on use.
                          • Blueprints are no longer consumed on crafted.
                          • It is now impossible to hold multiple of the same blueprint.
                          • Water no longer gets you stuck in crouching mode.
                          • New functionality is in place for impact effects on magical and metal character types.
                          • Orbital Strike ability has been greatly improved. Action can be used more effectively indoors.
                          • Status effects now display an icon to indicate a buff or a debuff

                          New Booster abilities added. (Can all be obtained from power node battle loot boxes and medical cases)
                          • Aegis Recovery
                            Slowly regenerates health, slows movement and increases defense.
                          • Transmutation
                            Converts armor to health with no negative side effects.
                          • Vampirism
                            Drains health from target enemies in front of you.
                          • Super Buff
                            Boosts health and max health significantly. (Decreases atk power)

                          New special abilities added. (Can all be obtained from power node battle loot boxes)
                          • Damage Reflection
                            Reflects damage to enemies that are nearby.
                          • Roller Bomb
                            These rolling time bombs pack a punch.
                          • Bullwark Shield
                            Places a defensive wall that protects you from enemy fire.
                          • Dark Seed
                            Instantly trade places with target enemy. Enemy becomes living bomb.
                          • Gun Turret
                            A Stationary gun turret to fight with you for a short time.
                          • Recall
                            Mark a location to teleport back to on use or on death.

                          Known Issues for the next update, I plan to get this update out asap
                          • seethers impossible to shoot.
                          • transmutation is under powered.
                          • blueprints need to increase crafting cost based on level.
                          • credits hud indicator is cut off.
                          • wharehouse changed to Warehouse vending (lol)
                          - Russell Meakim AKA The Castle


                            This is really shaping up to be something quite awesome!
                            Production Manager at Goodnight Games

                            Goodnight Games Social Media: Twitter | Facebook | Instagram |Youtube

                            Subscribe to Newsletter



                              Many very important bug fixes and tweaks to the game. This is an important update.
                              • Bulwark shield has had its health greatly increased.
                              • Gun turret should no longer be instantly killed if it is near death triggers.
                              • Gun turret should no longer cause doors to randomly open from super long distances.
                              • Vampirism is now a special ability instead of booster ability.
                              • Vampirism Damage and life drain effect increased.
                              • Blueprints should now all cost the correct amount for everyone.
                              • Dark tower has been moved back in preparation of Episode 2. Need some space for the new levels!

                              Remember! Your up votes directly support this project! And if you post a picture showing you have bought the game on Steam early access then I will give you a 100% up vote. (5 a day at most if possible, if my steem power can survive!)


                              Steemit Updates:
                              - Russell Meakim AKA The Castle