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Physics cable car full ride - work in prgress >>>

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    Physics cable car full ride - work in prgress >>>

    The full ride version of the physics cable car I built in Unreal 4.
    The little spheres concept results in too many collision calculations that is why the wheels are flicking around.
    In the next version I will simplify by using "tubes" of wire so that only two collision meshes are passing underneath the wheels at any given time.
    I already tested that and it works a lot better. Wheels a lot more stable.
    Keep in mind this is 200 year old cable car or something all rusted up in the game story.
    So its o.k. if its very unstable :-)

    The game project is here:

    Last edited by Etienne Andlau; 12-04-2017, 08:29 PM.