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    #61
    Originally posted by sittingducky View Post
    had no idea where to start creating the level so i made this concept. just a few years of work awaits lol.
    still need to make the bloody logo.


    This is a beautifull map. Why don't you make a kickstarter or hire someone to speed up game creation ?

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      #62
      tnx guys!
      [MENTION=473814]mr_starfire[/MENTION] i ain't giving up i'm super happy my stuff can sometimes inspire others just as i was inspired. but i'm certain everyone experienced the opposite effect too, like opening the Artstation frontpage, taking a long sigh and going back to sleep. or knowing all the cool 3d/2d tools but not knowing *what* to do :/
      [MENTION=11397]franktech[/MENTION] yup, if i only knew!
      [MENTION=13504]Galeon[/MENTION] tnx! everything here is still pretty loose and might change so once the important parts are locked down and the first 2 missions playable i'll try funding it
      my UDK/UE artdump https://forums.unrealengine.com/show...ded-Cop-WIPs&p
      Artstation: https://www.artstation.com/artist/brajan

      Comment


        #63
        Thank you sittingducky i often look at my setup and think what a waste of money lol i have 4 yes 4 kids haha and it has taken me a long time to get my gear together.But often find myself looking at it thinking "all the gear and no idea"

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          #64
          running on top of other stuff prototype.

          wanted to try this for a long time, it's super rough still, but pretty fun.
          i overhauled a lot of old BPs so the ''new stuff'' is pretty much invisible and there's a loooot of graphics work left so i'll leave the scripting for a while
          cheers!




          my UDK/UE artdump https://forums.unrealengine.com/show...ded-Cop-WIPs&p
          Artstation: https://www.artstation.com/artist/brajan

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            #65
            made some new rock and cliff models.
            still tweaking the sky shader and lighting in general. love the new distance field material nodes, especially for faking a wider, softer and more stable AO.
            ( must turn off motion blur next time i screenshoot.. )
            cheers!

            btw uploading/linking pictures got weird here lately :S





            Attached Files
            my UDK/UE artdump https://forums.unrealengine.com/show...ded-Cop-WIPs&p
            Artstation: https://www.artstation.com/artist/brajan

            Comment


              #66
              Suspense! Romance!
              i'm trying to populate the entire map using only one model of a rock and cliff so i could iterate later and do some optimizing. i can't wait to try the new mesh simplification in UE4
              cheers
              my UDK/UE artdump https://forums.unrealengine.com/show...ded-Cop-WIPs&p
              Artstation: https://www.artstation.com/artist/brajan

              Comment


                #67
                a current state of the game, bugs and all.

                the ''walking on stuff'' mechanic is something i would like to improve further by adding a smoother transitions and more animations

                map is using unreal's landscape now and proxy geometry is being replaced by new assets, rocks first, buildings second, foliage last

                mission and patrol system is taking shape

                cheers
                 
                Last edited by sittingducky; 02-21-2018, 01:45 PM.
                my UDK/UE artdump https://forums.unrealengine.com/show...ded-Cop-WIPs&p
                Artstation: https://www.artstation.com/artist/brajan

                Comment


                  #68
                  finally made a little demo on

                  https://sittingduck.itch.io/mars-police and
                  https://www.indiedb.com/games/mars-police

                  primarily to figure out what to do regarding the controls as almost everyone had a problem adjusting or felt downright frustrated i still enjoy it very much and don't want to dumb it down just yet. so i made a stress free ''patrol mode'' where a player can get the hang of it before being plunged into chaos. if that doesn't work, back to the drawing board : ))
                  cheers


                  my UDK/UE artdump https://forums.unrealengine.com/show...ded-Cop-WIPs&p
                  Artstation: https://www.artstation.com/artist/brajan

                  Comment


                    #69


                    demo: https://sittingduck.itch.io/mars-police
                    i finally made an event driven mission with a goal and some twists. other missions will be more straight forward but i wanted to see how far i can push the scripts on this one.
                    the demo also includes a much needed tutorial
                    cheers!
                    my UDK/UE artdump https://forums.unrealengine.com/show...ded-Cop-WIPs&p
                    Artstation: https://www.artstation.com/artist/brajan

                    Comment


                      #70
                      Always liked the art style.. Its like 'extra vivid' cartoon....
                      The gameplay possibilities look quite varied as well...
                      ----------------------------------------------------------------------------------------------------------
                      What are the BEST Unreal Tutorials / Docs? There are none tbh... Here's why
                      Instead its better to just take projects apart (see the free 'creators' listed here)

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